/* Copyright 2015-2017 Egor Yusov * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS. * * In no event and under no legal theory, whether in tort (including negligence), * contract, or otherwise, unless required by applicable law (such as deliberate * and grossly negligent acts) or agreed to in writing, shall any Contributor be * liable for any damages, including any direct, indirect, special, incidental, * or consequential damages of any character arising as a result of this License or * out of the use or inability to use the software (including but not limited to damages * for loss of goodwill, work stoppage, computer failure or malfunction, or any and * all other commercial damages or losses), even if such Contributor has been advised * of the possibility of such damages. */ #include "pch.h" #include "TextureParser.h" #include "TextureViewParser.h" namespace Diligent { const Char* TextureParser::TextureLibName = "Texture"; template<> class MemberBinder : public MemberBinderBase { public: MemberBinder(size_t MemberOffset, int /*Dummy*/) : MemberBinderBase(MemberOffset) { DEFINE_BINDER( m_Bindings, DepthStencilClearValue, Depth, Float32, Validator("Depth clear value", 0.f, 1.f) ) DEFINE_BINDER( m_Bindings, DepthStencilClearValue, Stencil, Uint8, Validator() ) } virtual void GetValue(lua_State *L, const void* pBasePointer)override { const auto *pDSClearValue = &GetMemberByOffest( pBasePointer, m_MemberOffset ); PushLuaTable( L, pDSClearValue, m_Bindings ); } virtual void SetValue(lua_State *L, int Index, void* pBasePointer)override { auto *pDSClearValue = &GetMemberByOffest(pBasePointer, m_MemberOffset); ParseLuaTable( L, Index, pDSClearValue, m_Bindings ); } private: BindingsMapType m_Bindings; }; template<> class MemberBinder : public MemberBinderBase { public: MemberBinder(size_t MemberOffset, int /*Dummy*/) : MemberBinderBase(MemberOffset) { DEFINE_ENUM_BINDER( m_Bindings, OptimizedClearValue, Format, TEXTURE_FORMAT, m_TexFmtEnumMapping ); DEFINE_BINDER( m_Bindings, OptimizedClearValue, Color, RGBALoader, 0 ) DEFINE_BINDER( m_Bindings, OptimizedClearValue, DepthStencil, DepthStencilClearValue, 0 ) } virtual void GetValue(lua_State *L, const void* pBasePointer)override { const auto *pClearValue = &GetMemberByOffest( pBasePointer, m_MemberOffset ); PushLuaTable( L, pClearValue, m_Bindings ); } virtual void SetValue(lua_State *L, int Index, void* pBasePointer)override { auto *pClearValue = &GetMemberByOffest(pBasePointer, m_MemberOffset); ParseLuaTable( L, Index, pClearValue, m_Bindings ); } private: BindingsMapType m_Bindings; TextureFormatEnumMapping m_TexFmtEnumMapping; }; TextureParser::TextureParser( IRenderDevice *pRenderDevice, lua_State *L ) : EngineObjectParserCommon( pRenderDevice, L, TextureLibName ) { DEFINE_BUFFERED_STRING_BINDER( m_Bindings, STexDescWrapper, Name, NameBuffer ) DEFINE_ENUM_BINDER( m_Bindings, STexDescWrapper, Type, RESOURCE_DIMENSION, m_TexTypeEnumMapping ); DEFINE_BINDER( m_Bindings, STexDescWrapper, Width, Uint32, Validator( "Width", 1, 16384 ) ); DEFINE_BINDER( m_Bindings, STexDescWrapper, Height, Uint32, Validator( "Heihght", 1, 16384 ) ); DEFINE_BINDER( m_Bindings, STexDescWrapper, ArraySize, Uint32, Validator( "ArraySize", 1, 16384 ) ); DEFINE_BINDER( m_Bindings, STexDescWrapper, Depth, Uint32, Validator( "Depth", 1, 16384 ) ); DEFINE_ENUM_BINDER( m_Bindings, STexDescWrapper, Format, TEXTURE_FORMAT, m_TexFormatEnumMapping ); DEFINE_BINDER( m_Bindings, STexDescWrapper, MipLevels, Uint32, Validator( "MipLevels", 1, 20 ) ); DEFINE_BINDER( m_Bindings, STexDescWrapper, SampleCount, Uint32, Validator( "SampleCount", 1, 32 ) ); //DEFINE_ENUM_ELEMENT_MAPPING( m_BindFlagEnumMapping, BIND_VERTEX_BUFFER ); //DEFINE_ENUM_ELEMENT_MAPPING( m_BindFlagEnumMapping, BIND_INDEX_BUFFER ); //DEFINE_ENUM_ELEMENT_MAPPING( m_BindFlagEnumMapping, BIND_UNIFORM_BUFFER ); DEFINE_ENUM_ELEMENT_MAPPING( m_BindFlagEnumMapping, BIND_SHADER_RESOURCE ); DEFINE_ENUM_ELEMENT_MAPPING( m_BindFlagEnumMapping, BIND_STREAM_OUTPUT ); DEFINE_ENUM_ELEMENT_MAPPING( m_BindFlagEnumMapping, BIND_RENDER_TARGET ); DEFINE_ENUM_ELEMENT_MAPPING( m_BindFlagEnumMapping, BIND_DEPTH_STENCIL ); DEFINE_ENUM_ELEMENT_MAPPING( m_BindFlagEnumMapping, BIND_UNORDERED_ACCESS ); //DEFINE_ENUM_ELEMENT_MAPPING( m_BindFlagEnumMapping, BIND_INDIRECT_DRAW_ARGS ); // Explicit namespace declaraion is necesseary to avoid // name conflicts when building for windows store DEFINE_FLAGS_BINDER( m_Bindings, STexDescWrapper, BindFlags, Diligent::BIND_FLAGS, m_BindFlagEnumMapping ); DEFINE_ENUM_BINDER( m_Bindings, STexDescWrapper, Usage, USAGE, m_UsageEnumMapping ) DEFINE_FLAGS_BINDER( m_Bindings, STexDescWrapper, CPUAccessFlags, CPU_ACCESS_FLAG, m_CpuAccessFlagEnumMapping ); DEFINE_ENUM_ELEMENT_MAPPING( m_MiscFlagEnumMapping, MISC_TEXTURE_FLAG_GENERATE_MIPS ); DEFINE_FLAGS_BINDER( m_Bindings, STexDescWrapper, MiscFlags, Diligent::MISC_TEXTURE_FLAG, m_MiscFlagEnumMapping ); DEFINE_BINDER( m_Bindings, STexDescWrapper, ClearValue, OptimizedClearValue, 0 ); }; void TextureParser::CreateObj( lua_State *L ) { INIT_LUA_STACK_TRACKING(L); STexDescWrapper TextureDesc; ParseLuaTable( L, 1, &TextureDesc, m_Bindings ); CHECK_LUA_STACK_HEIGHT(); auto ppTexture = reinterpret_cast(lua_newuserdata( L, sizeof( ITexture* ) )); *ppTexture = nullptr; m_pRenderDevice->CreateTexture( TextureDesc, TextureData(), ppTexture ); if( *ppTexture == nullptr ) SCRIPT_PARSING_ERROR(L, "Failed to create a texture") CHECK_LUA_STACK_HEIGHT(+1); } }