/* Copyright 2015-2018 Egor Yusov * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS. * * In no event and under no legal theory, whether in tort (including negligence), * contract, or otherwise, unless required by applicable law (such as deliberate * and grossly negligent acts) or agreed to in writing, shall any Contributor be * liable for any damages, including any direct, indirect, special, incidental, * or consequential damages of any character arising as a result of this License or * out of the use or inability to use the software (including but not limited to damages * for loss of goodwill, work stoppage, computer failure or malfunction, or any and * all other commercial damages or losses), even if such Contributor has been advised * of the possibility of such damages. */ #include "pch.h" #include "TextureViewParser.h" #include "TextureParser.h" #include "SamplerParser.h" #include "GraphicsAccessories.h" namespace Diligent { const Char* TextureViewParser::TextureViewLibName = "TextureView"; TextureViewParser::TextureViewParser( TextureParser *pTexParser, SamplerParser *pSamplerParser, IRenderDevice *pRenderDevice, lua_State *L ) : EngineObjectParserCommon( pRenderDevice, L, TextureViewLibName ), m_TextureLibMetatableName(pTexParser->GetMetatableName()), m_SamplerLibMetatableName( pSamplerParser->GetMetatableName() ), m_CreateViewBinding( this, L, m_TextureLibMetatableName.c_str(), "CreateView", &TextureViewParser::CreateView ), m_GetDefaultViewBinding( this, L, m_TextureLibMetatableName.c_str(), "GetDefaultView", &TextureViewParser::GetDefaultView ), m_SetSamplerBinding( this, L, m_MetatableRegistryName.c_str(), "SetSampler", &TextureViewParser::SetSampler ), m_ViewTypeParser( 0, "ViewType", m_ViewTypeEnumMapping ) { DEFINE_BUFFERED_STRING_BINDER( m_Bindings, STexViewDescWrapper, Name, NameBuffer ) DEFINE_ENUM_ELEMENT_MAPPING( m_ViewTypeEnumMapping, TEXTURE_VIEW_SHADER_RESOURCE ); DEFINE_ENUM_ELEMENT_MAPPING( m_ViewTypeEnumMapping, TEXTURE_VIEW_RENDER_TARGET ); DEFINE_ENUM_ELEMENT_MAPPING( m_ViewTypeEnumMapping, TEXTURE_VIEW_DEPTH_STENCIL ); DEFINE_ENUM_ELEMENT_MAPPING( m_ViewTypeEnumMapping, TEXTURE_VIEW_UNORDERED_ACCESS ); VERIFY( m_ViewTypeEnumMapping.m_Str2ValMap.size() == TEXTURE_VIEW_NUM_VIEWS - 1, "Unexpected map size. Did you update TEXTURE_VIEW_TYPE enum?" ); VERIFY( m_ViewTypeEnumMapping.m_Val2StrMap.size() == TEXTURE_VIEW_NUM_VIEWS - 1, "Unexpected map size. Did you update TEXTURE_VIEW_TYPE enum?" ); DEFINE_ENUM_BINDER( m_Bindings, STexViewDescWrapper, ViewType, TEXTURE_VIEW_TYPE, m_ViewTypeEnumMapping ); DEFINE_ENUM_BINDER( m_Bindings, STexViewDescWrapper, TextureDim, RESOURCE_DIMENSION, m_TexTypeEnumMapping ); DEFINE_ENUM_BINDER( m_Bindings, STexViewDescWrapper, Format, TEXTURE_FORMAT, m_TexFormatEnumMapping ); DEFINE_BINDER( m_Bindings, STexViewDescWrapper, MostDetailedMip, Uint32, Validator( "MostDetailedMip", 0, 16384 ) ); DEFINE_BINDER( m_Bindings, STexViewDescWrapper, NumMipLevels, Uint32, Validator( "NumMipLevels", 1, 16384 ) ); // The following two members are in enum DEFINE_BINDER( m_Bindings, STexViewDescWrapper, FirstArraySlice, Uint32, Validator( "FirstArraySlice", 0, 16384 ) ); DEFINE_BINDER( m_Bindings, STexViewDescWrapper, FirstDepthSlice, Uint32, Validator( "FirstDepthSlice", 0, 16384 ) ); // The following two members are in enum DEFINE_BINDER( m_Bindings, STexViewDescWrapper, NumArraySlices, Uint32, Validator( "NumArraySlices", 0, 16384 ) ); DEFINE_BINDER( m_Bindings, STexViewDescWrapper, NumDepthSlices, Uint32, Validator( "NumDepthSlices", 0, 16384 ) ); DEFINE_ENUM_ELEMENT_MAPPING( m_UAVAccessFlagEnumMapping, UAV_ACCESS_FLAG_READ ); DEFINE_ENUM_ELEMENT_MAPPING( m_UAVAccessFlagEnumMapping, UAV_ACCESS_FLAG_WRITE ); DEFINE_ENUM_ELEMENT_MAPPING( m_UAVAccessFlagEnumMapping, UAV_ACCESS_FLAG_READ_WRITE ); DEFINE_FLAGS_BINDER( m_Bindings, STexViewDescWrapper, AccessFlags, UAV_ACCESS_FLAG, m_UAVAccessFlagEnumMapping ); }; void TextureViewParser::CreateObj( lua_State *L ) { INIT_LUA_STACK_TRACKING(L); auto *pTexture = *GetUserData( L, 1, m_TextureLibMetatableName.c_str() ); STexViewDescWrapper TextureViewDesc; ParseLuaTable( L, 2, &TextureViewDesc, m_Bindings ); CHECK_LUA_STACK_HEIGHT(); auto ppTextureView = reinterpret_cast(lua_newuserdata( L, sizeof( ITextureView* ) )); *ppTextureView = nullptr; pTexture->CreateView( TextureViewDesc, ppTextureView ); if( *ppTextureView == nullptr ) SCRIPT_PARSING_ERROR(L, "Failed to create texture view") CHECK_LUA_STACK_HEIGHT( +1 ); } int TextureViewParser::CreateView( lua_State *L ) { // Note that LuaCreate is a static function. // However, this pointer to the TextureViewParser object // is stored in the upvalue. So LuaCreate will call // TextureViewParser::CreateObj() return LuaCreate(L); } int TextureViewParser::GetDefaultView( lua_State *L ) { INIT_LUA_STACK_TRACKING( L ); // Texture should be the first argument auto *pTexture = *GetUserData( L, 1, m_TextureLibMetatableName.c_str() ); // View type should be the second argument TEXTURE_VIEW_TYPE ViewType; m_ViewTypeParser.SetValue( L, 2, &ViewType ); auto pView = pTexture->GetDefaultView( ViewType ); if( !pView ) SCRIPT_PARSING_ERROR( L, "Failed to get default texture view of type ", GetTexViewTypeLiteralName( ViewType ) ); // Push existing object PushObject(L, pView); CHECK_LUA_STACK_HEIGHT( +1 ); // Returning one value to Lua return 1; } int TextureViewParser::SetSampler( lua_State *L ) { auto *pTexView = *GetUserData( L, 1, m_MetatableRegistryName.c_str() ); auto *pSampler = *GetUserData( L, 2, m_SamplerLibMetatableName.c_str() ); pTexView->SetSampler( pSampler ); // Returning nothing return 0; } }