/* * Copyright 2019-2021 Diligent Graphics LLC * Copyright 2015-2019 Egor Yusov * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * In no event and under no legal theory, whether in tort (including negligence), * contract, or otherwise, unless required by applicable law (such as deliberate * and grossly negligent acts) or agreed to in writing, shall any Contributor be * liable for any damages, including any direct, indirect, special, incidental, * or consequential damages of any character arising as a result of this License or * out of the use or inability to use the software (including but not limited to damages * for loss of goodwill, work stoppage, computer failure or malfunction, or any and * all other commercial damages or losses), even if such Contributor has been advised * of the possibility of such damages. */ //-------------------------------------------------------------------------------------- // File: DDSLoader.h // // Functions for loading a DDS texture and creating a Direct3D 11 runtime resource for it // // Note these functions are useful as a light-weight runtime loader for DDS files. For // a full-featured DDS file reader, writer, and texture processing pipeline see // the 'Texconv' sample and the 'DirectXTex' library. // // THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF // ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO // THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A // PARTICULAR PURPOSE. // // Copyright (c) Microsoft Corporation. All rights reserved. // // http://go.microsoft.com/fwlink/?LinkId=248926 // http://go.microsoft.com/fwlink/?LinkId=248929 //-------------------------------------------------------------------------------------- #pragma once #include "RenderDevice.h" #include "Texture.h" void CreateDDSTextureFromMemory( Diligent::IRenderDevice* pDevice, const Diligent::Uint8* ddsData, size_t ddsDataSize, Diligent::ITexture** texture, size_t maxsize, /*D2D1_ALPHA_MODE* alphaMode,*/ const char* name); void CreateDDSTextureFromMemoryEx( Diligent::IRenderDevice* pDevice, const Diligent::Uint8* ddsData, size_t ddsDataSize, size_t maxsize, Diligent::USAGE usage, const char* name, Diligent::BIND_FLAGS bindFlags, Diligent::CPU_ACCESS_FLAGS cpuAccessFlags, Diligent::MISC_TEXTURE_FLAGS miscFlags, bool forceSRGB, Diligent::ITexture** texture /*, D2D1_ALPHA_MODE* alphaMode*/ );