/* Copyright 2015-2016 Egor Yusov * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS. * * In no event and under no legal theory, whether in tort (including negligence), * contract, or otherwise, unless required by applicable law (such as deliberate * and grossly negligent acts) or agreed to in writing, shall any Contributor be * liable for any damages, including any direct, indirect, special, incidental, * or consequential damages of any character arising as a result of this License or * out of the use or inability to use the software (including but not limited to damages * for loss of goodwill, work stoppage, computer failure or malfunction, or any and * all other commercial damages or losses), even if such Contributor has been advised * of the possibility of such damages. */ #pragma once /// \file /// Defines texture utilities #include "../../../DiligentCore/Graphics/GraphicsEngine/interface/GraphicsTypes.h" #include "../../../DiligentCore/Graphics/GraphicsEngine/interface/Texture.h" #include "../../../DiligentCore/Graphics/GraphicsEngine/interface/RenderDevice.h" #include "TextureLoader.h" namespace Diligent { /// Creates an image from file /// \param [in] FilePath - Source file path /// \param [out] ppImage - Memory location where pointer to the created image will be stored /// \param [out] ppDDSData - If the file is a dds file, this will contain the pointer to the blob /// containing dds data. This parameter can be null. void CreateImageFromFile( const Char *FilePath, Image **ppImage, IDataBlob **ppDDSData = nullptr); /// Creates a texture from file /// \param [in] FilePath - Source file path /// \param [in] TexLoadInfo - Texture loading information /// \param [in] pDevice - Render device that will be used to create the texture /// \param [out] ppTexture - Memory location where pointer to the created texture will be stored void CreateTextureFromFile( const Char *FilePath, const TextureLoadInfo& TexLoadInfo, IRenderDevice *pDevice, ITexture **ppTexture ); }