/* Copyright 2015-2016 Egor Yusov * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS. * * In no event and under no legal theory, whether in tort (including negligence), * contract, or otherwise, unless required by applicable law (such as deliberate * and grossly negligent acts) or agreed to in writing, shall any Contributor be * liable for any damages, including any direct, indirect, special, incidental, * or consequential damages of any character arising as a result of this License or * out of the use or inability to use the software (including but not limited to damages * for loss of goodwill, work stoppage, computer failure or malfunction, or any and * all other commercial damages or losses), even if such Contributor has been advised * of the possibility of such damages. */ #include "pch.h" #include "TextureLoader.h" #include "GraphicsUtilities.h" #include #include #include "DDSLoader.h" using namespace Diligent; namespace Diligent { static const float a = 0.055f; // https://en.wikipedia.org/wiki/SRGB float SRGBToLinear(float SRGB) { if( SRGB < 0.04045f ) return SRGB / 12.92f; else return powf( (SRGB + a) / (1 + a), 2.4f ); } float LinearToSRGB( float c ) { if( c < 0.0031308f ) return 12.92f * c; else return (1+a) * pow(c, 1.f/2.4f) - a; } template ChannelType SRGBAverage(ChannelType c0, ChannelType c1, ChannelType c2, ChannelType c3) { const float NormVal = static_cast(std::numeric_limits::max()); float fc0 = static_cast(c0) / NormVal; float fc1 = static_cast(c1) / NormVal; float fc2 = static_cast(c2) / NormVal; float fc3 = static_cast(c3) / NormVal; float fLinearAverage = (SRGBToLinear( fc0 ) + SRGBToLinear( fc1 ) + SRGBToLinear( fc2 ) + SRGBToLinear( fc3 )) / 4.f; float fSRGBAverage = LinearToSRGB(fLinearAverage); Int32 SRGBAverage = static_cast(fSRGBAverage * NormVal); SRGBAverage = std::min(SRGBAverage, static_cast( std::numeric_limits::max()) ); SRGBAverage = std::max(SRGBAverage, static_cast( std::numeric_limits::min()) ); return static_cast(SRGBAverage); } template < typename ChannelType > void ComputeCoarseMip(Uint32 NumChannels, bool IsSRGB, const void *pFineMip, Uint32 FineMipStride, void *pCoarseMip, Uint32 CoarseMipStride, Uint32 CoarseMipWidth, Uint32 CoarseMipHeight) { for( Uint32 row = 0; row < CoarseMipHeight; ++row ) for( Uint32 col = 0; col < CoarseMipWidth; ++col ) { auto FineRow0 = reinterpret_cast( reinterpret_cast(pFineMip) + row * 2 * FineMipStride ); auto FineRow1 = reinterpret_cast( reinterpret_cast(pFineMip) + (row * 2 + 1 ) * FineMipStride ); for( Uint32 c = 0; c < NumChannels; ++c ) { auto Col00 = FineRow0[ col*2 * NumChannels + c ]; auto Col01 = FineRow0[ (col*2+1) * NumChannels + c ]; auto Col10 = FineRow1[ col*2 * NumChannels + c ]; auto Col11 = FineRow1[ (col*2+1) * NumChannels + c ]; auto &DstCol = reinterpret_cast(reinterpret_cast(pCoarseMip) + row * CoarseMipStride)[col * NumChannels + c]; if( IsSRGB ) DstCol = SRGBAverage( Col00, Col01, Col10, Col11 ); else DstCol = (Col00 + Col01 + Col10 + Col11)/4; } } } template < typename ChannelType > void RGBToRGBA(const void *pRGBData, Uint32 RGBStride, void *pRGBAData, Uint32 RGBAStride, Uint32 Width, Uint32 Height) { for( Uint32 row = 0; row < Height; ++row ) for( Uint32 col = 0; col < Width; ++col ) { for( int c = 0; c < 3; ++c ) { reinterpret_cast( (reinterpret_cast(pRGBAData) + RGBAStride * row) ) [col *4 + c] = reinterpret_cast( (reinterpret_cast(pRGBData) + RGBStride * row))[col*3 + c]; } reinterpret_cast( (reinterpret_cast(pRGBAData) + RGBAStride * row) ) [col *4 + 3] = std::numeric_limits::max(); } } void CreateTextureFromImage( Image *pSrcImage, const TextureLoadInfo& TexLoadInfo, Diligent::IRenderDevice *pDevice, Diligent::ITexture **ppTexture ) { const auto& ImgDesc = pSrcImage->GetDesc(); TextureDesc TexDesc; TexDesc.Type = RESOURCE_DIM_TEX_2D; TexDesc.Width = ImgDesc.Width; TexDesc.Height = ImgDesc.Height; TexDesc.MipLevels = ComputeMipLevelsCount( TexDesc.Width, TexDesc.Height ); if( TexLoadInfo.MipLevels > 0 ) TexDesc.MipLevels = std::min(TexDesc.MipLevels, TexLoadInfo.MipLevels); TexDesc.Usage = TexLoadInfo.Usage; TexDesc.BindFlags = TexLoadInfo.BindFlags; TexDesc.Format = TexLoadInfo.Format; TexDesc.CPUAccessFlags = TexLoadInfo.CPUAccessFlags; auto ChannelDepth = ImgDesc.BitsPerPixel / ImgDesc.NumComponents; Uint32 NumComponents = ImgDesc.NumComponents == 3 ? 4 : ImgDesc.NumComponents; bool IsSRGB = (ImgDesc.NumComponents >= 3 && ChannelDepth == 8) ? TexLoadInfo.IsSRGB : false; if( TexDesc.Format == TEX_FORMAT_UNKNOWN ) { if( ChannelDepth == 8 ) { switch( NumComponents ) { case 1: TexDesc.Format = TEX_FORMAT_R8_UNORM; break; case 2: TexDesc.Format = TEX_FORMAT_RG8_UNORM; break; case 4: TexDesc.Format = IsSRGB ? TEX_FORMAT_RGBA8_UNORM_SRGB : TEX_FORMAT_RGBA8_UNORM; break; default: LOG_ERROR_AND_THROW( "Unexpected number of color channels (", ImgDesc.NumComponents, ")" ); } } else if( ChannelDepth == 16 ) { switch( NumComponents ) { case 1: TexDesc.Format = TEX_FORMAT_R16_UNORM; break; case 2: TexDesc.Format = TEX_FORMAT_RG16_UNORM; break; case 4: TexDesc.Format = TEX_FORMAT_RGBA16_UNORM; break; default: LOG_ERROR_AND_THROW( "Unexpected number of color channels (", ImgDesc.NumComponents, ")" ); } } else LOG_ERROR_AND_THROW( "Unsupported color channel depth (", ChannelDepth, ")" ); } else { const auto& TexFmtDesc = GetTextureFormatAttribs( TexDesc.Format ); if( TexFmtDesc.NumComponents != NumComponents ) LOG_ERROR_AND_THROW( "Incorrect number of components ", ImgDesc.NumComponents, ") for texture format ", TexFmtDesc.Name ); if( TexFmtDesc.ComponentSize != ChannelDepth / 8 ) LOG_ERROR_AND_THROW( "Incorrect channel size ", ChannelDepth, ") for texture format ", TexFmtDesc.Name ); } std::vector pSubResources(TexDesc.MipLevels); std::vector< std::vector > Mips(TexDesc.MipLevels); if( ImgDesc.NumComponents == 3 ) { VERIFY_EXPR( NumComponents == 4 ); auto RGBAStride = ImgDesc.Width * NumComponents * ChannelDepth / 8; RGBAStride = (RGBAStride + 3) & (-4); Mips[0].resize(RGBAStride * ImgDesc.Height); pSubResources[0].pData = Mips[0].data(); pSubResources[0].Stride = RGBAStride; if( ChannelDepth == 8 ) RGBToRGBA( pSrcImage->GetData()->GetDataPtr(), ImgDesc.RowStride, Mips[0].data(), RGBAStride, ImgDesc.Width, ImgDesc.Height); else if( ChannelDepth == 16 ) RGBToRGBA( pSrcImage->GetData()->GetDataPtr(), ImgDesc.RowStride, Mips[0].data(), RGBAStride, ImgDesc.Width, ImgDesc.Height); } else { pSubResources[0].pData = pSrcImage->GetData()->GetDataPtr(); pSubResources[0].Stride = ImgDesc.RowStride; } auto MipWidth = TexDesc.Width; auto MipHeight = TexDesc.Height; for( Uint32 m = 1; m < TexDesc.MipLevels; ++m ) { auto CoarseMipWidth = std::max(MipWidth/2u, 1u); auto CoarseMipHeight = std::max(MipHeight/2u, 1u); auto CoarseMipStride = CoarseMipWidth * NumComponents * ChannelDepth / 8; CoarseMipStride = (CoarseMipStride + 3) & (-4); Mips[m].resize(CoarseMipStride * CoarseMipHeight); if( ChannelDepth == 8 ) ComputeCoarseMip( NumComponents, IsSRGB, pSubResources[m-1].pData, pSubResources[m-1].Stride, Mips[m].data(), CoarseMipStride, CoarseMipWidth, CoarseMipHeight); else if( ChannelDepth == 16 ) ComputeCoarseMip( NumComponents, IsSRGB, pSubResources[m-1].pData, pSubResources[m-1].Stride, Mips[m].data(), CoarseMipStride, CoarseMipWidth, CoarseMipHeight); pSubResources[m].pData = Mips[m].data(); pSubResources[m].Stride = CoarseMipStride; MipWidth = CoarseMipWidth; MipHeight = CoarseMipHeight; } TextureData TexData; TexData.pSubResources = pSubResources.data(); TexData.NumSubresources = TexDesc.MipLevels; pDevice->CreateTexture( TexDesc, TexData, ppTexture ); } void CreateTextureFromDDS( IDataBlob *pDDSData, const TextureLoadInfo& TexLoadInfo, Diligent::IRenderDevice *pDevice, Diligent::ITexture **ppTexture ) { CreateDDSTextureFromMemoryEx(pDevice, reinterpret_cast(pDDSData->GetDataPtr()), static_cast(pDDSData->GetSize()), 0, // maxSize TexLoadInfo.Usage, TexLoadInfo.BindFlags, TexLoadInfo.CPUAccessFlags, 0, // miscFlags TexLoadInfo.IsSRGB, // forceSRGB ppTexture ); } }