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/* Copyright 2015-2016 Egor Yusov
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
*
* In no event and under no legal theory, whether in tort (including negligence),
* contract, or otherwise, unless required by applicable law (such as deliberate
* and grossly negligent acts) or agreed to in writing, shall any Contributor be
* liable for any damages, including any direct, indirect, special, incidental,
* or consequential damages of any character arising as a result of this License or
* out of the use or inability to use the software (including but not limited to damages
* for loss of goodwill, work stoppage, computer failure or malfunction, or any and
* all other commercial damages or losses), even if such Contributor has been advised
* of the possibility of such damages.
*/
#pragma once
#include "LuaWrappers.h"
#include "LuaBindings.h"
#include "EngineObjectParserCommon.h"
#include "ClassMethodBinding.h"
namespace std
{
DEFINE_ENUM_HASH( Diligent::BUFFER_MODE )
DEFINE_ENUM_HASH( Diligent::SET_VERTEX_BUFFERS_FLAGS )
}
namespace Diligent
{
class BufferParser : public EngineObjectParserCommon<IBuffer>
{
public:
BufferParser( IRenderDevice *pRenderDevice, lua_State *L );
static const Char* BufferLibName;
protected:
virtual void CreateObj( lua_State *L );
private:
// BufferDesc structure does not provide storage for the Name field.
// We need to use ObjectDescWrapper<> to be able to store the field.
typedef ObjectDescWrapper<BufferDesc> SBuffDescWrapper;
int SetVertexBuffers( lua_State * );
ClassMethodCaller<BufferParser> m_SetVertexBuffersBinding;
int SetIndexBuffer( lua_State * );
ClassMethodCaller<BufferParser> m_SetIndexBufferBinding;
UsageEnumMapping m_UsageEnumMapping;
// Explicit namespace declaraion is necesseary to avoid
// name conflicts when building for windows store
EnumMapping<Diligent::BIND_FLAGS> m_BindFlagEnumMapping;
CpuAccessFlagEnumMapping m_CpuAccessFlagEnumMapping;
NumericArrayLoader m_ArrayLoader;
EnumMapping<BUFFER_MODE> m_BuffModeEnumMapping;
EnumMapping<SET_VERTEX_BUFFERS_FLAGS> m_SetVBFlagEnumMapping;
};
}
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