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/* Copyright 2015-2018 Egor Yusov
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
*
* In no event and under no legal theory, whether in tort (including negligence),
* contract, or otherwise, unless required by applicable law (such as deliberate
* and grossly negligent acts) or agreed to in writing, shall any Contributor be
* liable for any damages, including any direct, indirect, special, incidental,
* or consequential damages of any character arising as a result of this License or
* out of the use or inability to use the software (including but not limited to damages
* for loss of goodwill, work stoppage, computer failure or malfunction, or any and
* all other commercial damages or losses), even if such Contributor has been advised
* of the possibility of such damages.
*/
#pragma once
namespace Diligent
{
template<typename OwnerClassType>
class ClassMethodCaller
{
public:
typedef int(OwnerClassType::*MemberFunctionType)(lua_State *LuaState);
ClassMethodCaller( OwnerClassType *pOwner,
lua_State *L,
const Char *LuaTableName,
const Char *LuaFunctionName,
MemberFunctionType MemberFunction) :
m_MemberFunction( MemberFunction )
{
INIT_LUA_STACK_TRACKING( L );
lua_getglobal( L, LuaTableName ); // -0 | +1 -> +1
if( lua_type( L, -1 ) == LUA_TNIL )
{
// Global name is not found, try to find metatable with that name
// Pop nil from the stack
lua_pop( L, 1 ); // -1 | +0 -> -1
luaL_getmetatable( L, LuaTableName ); // -0 | +1 -> +1
}
CheckType( L, -1, LUA_TTABLE );
lua_pushstring( L, LuaFunctionName ); // -0 | +1 -> +1
lua_pushlightuserdata( L, pOwner ); // -0 | +1 -> +1
lua_pushlightuserdata( L, this ); // -0 | +1 -> +1
lua_pushcclosure( L, LuaEntry, 2 ); // -2 | +0 -> -2
lua_settable( L, -3 ); // -1 | +0 -> -1
// Pop table
lua_pop( L, 1 ); // -1 | +0 -> -1
CHECK_LUA_STACK_HEIGHT();
};
private:
MemberFunctionType m_MemberFunction;
static int LuaEntry( lua_State *L )
{
auto pOwner = static_cast<OwnerClassType*>(lua_touserdata( L, lua_upvalueindex( 1 ) ));
VERIFY( pOwner, "Owner pointer is null" );
auto pThis = static_cast<ClassMethodCaller*>(lua_touserdata( L, lua_upvalueindex( 2 ) ));
VERIFY( pThis, "This pointer is null" );
if( pOwner && pThis )
{
auto MemberFunction = pThis->m_MemberFunction;
// A C function returns an integer with the number of values it is returning in Lua.
// Therefore, the function does not need to clear the stack before pushing its results.
// After it returns, Lua automatically removes whatever is in the stack below the results.
return (pOwner->*MemberFunction)(L);
}
else
return 0;
}
};
}
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