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/* Copyright 2019 Diligent Graphics LLC
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
*
* In no event and under no legal theory, whether in tort (including negligence),
* contract, or otherwise, unless required by applicable law (such as deliberate
* and grossly negligent acts) or agreed to in writing, shall any Contributor be
* liable for any damages, including any direct, indirect, special, incidental,
* or consequential damages of any character arising as a result of this License or
* out of the use or inability to use the software (including but not limited to damages
* for loss of goodwill, work stoppage, computer failure or malfunction, or any and
* all other commercial damages or losses), even if such Contributor has been advised
* of the possibility of such damages.
*/
#pragma once
#include "LuaWrappers.h"
#include "LuaBindings.h"
#include "EngineObjectParserBase.h"
#include "ClassMethodBinding.h"
#include "EngineObjectParserCommon.h"
namespace Diligent
{
class ShaderResourceBindingParser final : public EngineObjectParserBase
{
public:
ShaderResourceBindingParser( IRenderDevice *pRenderDevice, lua_State *L,
const String &PSOLibMetatableName,
const String &ResMappingMetatableName,
const String &ShaderVarMetatableRegistryName);
static const Char* ShaderResourceBindingLibName;
void GetObjectByName( lua_State *L, const Char *ShaderName, IShaderResourceBinding** ppObject );
protected:
virtual void CreateObj( lua_State *L )override final;
virtual void DestroyObj( void *pData )override final;
virtual void ReadField( lua_State *L, void *pData, const Char *Field )override final;
virtual void UpdateField( lua_State *L, void *pData, const Char *Field )override final;
virtual void PushExistingObject( lua_State *L, const void *pObject )override final;
private:
String m_PSOLibMetatableName;
String m_ResMappingMetatableName;
String m_ShaderVarMetatableRegistryName;
BindShaderResourcesFlagEnumMapping m_BindShaderResFlagEnumMapping;
ShaderTypeEnumMapping m_ShaderTypeEnumMapping;
int BindResources( lua_State *L );
ClassMethodCaller < ShaderResourceBindingParser > m_BindResourcesBinding;
int GetVariable( lua_State *L );
ClassMethodCaller < ShaderResourceBindingParser > m_GetVariableByNameBinding;
ClassMethodCaller < ShaderResourceBindingParser > m_GetVariableByIndexBinding;
int CreateShaderResourceBinding( lua_State *L );
ClassMethodCaller<ShaderResourceBindingParser> m_CreateShaderResourceBinding;
int InitializeStaticResources( lua_State *L );
ClassMethodCaller < ShaderResourceBindingParser > m_InitializeStaticResourcesBinding;
};
}
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