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/* Copyright 2015 Egor Yusov
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
*
* In no event and under no legal theory, whether in tort (including negligence),
* contract, or otherwise, unless required by applicable law (such as deliberate
* and grossly negligent acts) or agreed to in writing, shall any Contributor be
* liable for any damages, including any direct, indirect, special, incidental,
* or consequential damages of any character arising as a result of this License or
* out of the use or inability to use the software (including but not limited to damages
* for loss of goodwill, work stoppage, computer failure or malfunction, or any and
* all other commercial damages or losses), even if such Contributor has been advised
* of the possibility of such damages.
*/
#include "pch.h"
#include "TextureParser.h"
#include "TextureViewParser.h"
namespace Diligent
{
const Char* TextureParser::TextureLibName = "Texture";
TextureParser::TextureParser( IRenderDevice *pRenderDevice, lua_State *L ) :
EngineObjectParserCommon<ITexture>( pRenderDevice, L, TextureLibName )
{
DEFINE_BUFFERED_STRING_BINDER( m_Bindings, STexDescWrapper, Name, NameBuffer )
DEFINE_ENUM_BINDER( m_Bindings, STexDescWrapper, Type, TEXTURE_TYPE, m_TexTypeEnumMapping );
DEFINE_BINDER( m_Bindings, STexDescWrapper, Width, Uint32, Validator<Uint32>( "Width", 1, 16384 ) );
DEFINE_BINDER( m_Bindings, STexDescWrapper, Height, Uint32, Validator<Uint32>( "Heihght", 1, 16384 ) );
DEFINE_BINDER( m_Bindings, STexDescWrapper, ArraySize, Uint32, Validator<Uint32>( "ArraySize", 1, 16384 ) );
DEFINE_BINDER( m_Bindings, STexDescWrapper, Depth, Uint32, Validator<Uint32>( "Depth", 1, 16384 ) );
DEFINE_ENUM_BINDER( m_Bindings, STexDescWrapper, Format, TEXTURE_FORMAT, m_TexFormatEnumMapping );
DEFINE_BINDER( m_Bindings, STexDescWrapper, MipLevels, Uint32, Validator<Uint32>( "MipLevels", 1, 20 ) );
DEFINE_BINDER( m_Bindings, STexDescWrapper, SampleCount, Uint32, Validator<Uint32>( "SampleCount", 1, 32 ) );
//DEFINE_ENUM_ELEMENT_MAPPING( m_BindFlagEnumMapping, BIND_VERTEX_BUFFER );
//DEFINE_ENUM_ELEMENT_MAPPING( m_BindFlagEnumMapping, BIND_INDEX_BUFFER );
//DEFINE_ENUM_ELEMENT_MAPPING( m_BindFlagEnumMapping, BIND_UNIFORM_BUFFER );
DEFINE_ENUM_ELEMENT_MAPPING( m_BindFlagEnumMapping, BIND_SHADER_RESOURCE );
DEFINE_ENUM_ELEMENT_MAPPING( m_BindFlagEnumMapping, BIND_STREAM_OUTPUT );
DEFINE_ENUM_ELEMENT_MAPPING( m_BindFlagEnumMapping, BIND_RENDER_TARGET );
DEFINE_ENUM_ELEMENT_MAPPING( m_BindFlagEnumMapping, BIND_DEPTH_STENCIL );
DEFINE_ENUM_ELEMENT_MAPPING( m_BindFlagEnumMapping, BIND_UNORDERED_ACCESS );
//DEFINE_ENUM_ELEMENT_MAPPING( m_BindFlagEnumMapping, BIND_INDIRECT_DRAW_ARGS );
// Explicit namespace declaraion is necesseary to avoid
// name conflicts when building for windows store
DEFINE_FLAGS_BINDER( m_Bindings, STexDescWrapper, BindFlags, Diligent::BIND_FLAGS, m_BindFlagEnumMapping );
DEFINE_ENUM_BINDER( m_Bindings, STexDescWrapper, Usage, USAGE, m_UsageEnumMapping )
DEFINE_FLAGS_BINDER( m_Bindings, STexDescWrapper, CPUAccessFlags, CPU_ACCESS_FLAG, m_CpuAccessFlagEnumMapping );
DEFINE_ENUM_ELEMENT_MAPPING( m_MiscFlagEnumMapping, MISC_TEXTURE_FLAG_GENERATE_MIPS );
DEFINE_FLAGS_BINDER( m_Bindings, STexDescWrapper, MiscFlags, Diligent::MISC_TEXTURE_FLAG, m_MiscFlagEnumMapping );
};
void TextureParser::CreateObj( lua_State *L )
{
INIT_LUA_STACK_TRACKING(L);
STexDescWrapper TextureDesc;
ParseLuaTable( L, 1, &TextureDesc, m_Bindings );
CHECK_LUA_STACK_HEIGHT();
auto ppTexture = reinterpret_cast<ITexture**>(lua_newuserdata( L, sizeof( ITexture* ) ));
*ppTexture = nullptr;
m_pRenderDevice->CreateTexture( TextureDesc, TextureData(), ppTexture );
if( *ppTexture == nullptr )
SCRIPT_PARSING_ERROR(L, "Failed to create a texture")
CHECK_LUA_STACK_HEIGHT(+1);
}
}
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