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/* Copyright 2015-2016 Egor Yusov
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
*
* In no event and under no legal theory, whether in tort (including negligence),
* contract, or otherwise, unless required by applicable law (such as deliberate
* and grossly negligent acts) or agreed to in writing, shall any Contributor be
* liable for any damages, including any direct, indirect, special, incidental,
* or consequential damages of any character arising as a result of this License or
* out of the use or inability to use the software (including but not limited to damages
* for loss of goodwill, work stoppage, computer failure or malfunction, or any and
* all other commercial damages or losses), even if such Contributor has been advised
* of the possibility of such damages.
*/
#pragma once
/// \file
/// Defines texture utilities
#include "../../../DiligentCore/Graphics/GraphicsEngine/interface/GraphicsTypes.h"
#include "../../../DiligentCore/Graphics/GraphicsEngine/interface/Texture.h"
#include "../../../DiligentCore/Graphics/GraphicsEngine/interface/RenderDevice.h"
#include "TextureLoader.h"
namespace Diligent
{
/// Creates an image from file
/// \param [in] FilePath - Source file path
/// \param [out] ppImage - Memory location where pointer to the created image will be stored
/// \param [out] ppDDSData - If the file is a dds file, this will contain the pointer to the blob
/// containing dds data. This parameter can be null.
void CreateImageFromFile( const Char *FilePath,
Image **ppImage,
IDataBlob **ppDDSData = nullptr);
/// Creates a texture from file
/// \param [in] FilePath - Source file path
/// \param [in] TexLoadInfo - Texture loading information
/// \param [in] pDevice - Render device that will be used to create the texture
/// \param [out] ppTexture - Memory location where pointer to the created texture will be stored
void CreateTextureFromFile( const Char *FilePath,
const TextureLoadInfo& TexLoadInfo,
IRenderDevice *pDevice,
ITexture **ppTexture );
}
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