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authorCristobal Sciutto <cristobal.sciutto@gmail.com>2023-10-27 22:18:31 +0000
committerCristobal Sciutto <cristobal.sciutto@gmail.com>2023-10-27 22:18:31 +0000
commit37ccfee6ea7e27607b4a08fd44048d6ae8a189e2 (patch)
tree4efa28ad3450f76363de472e494606e921521048 /virtual-programs
parentscale as param (diff)
downloadfolk-37ccfee6ea7e27607b4a08fd44048d6ae8a189e2.tar.gz
folk-37ccfee6ea7e27607b4a08fd44048d6ae8a189e2.zip
scale sampling
Diffstat (limited to 'virtual-programs')
-rw-r--r--virtual-programs/display/image.folk16
1 files changed, 8 insertions, 8 deletions
diff --git a/virtual-programs/display/image.folk b/virtual-programs/display/image.folk
index 55a283e0..7415b260 100644
--- a/virtual-programs/display/image.folk
+++ b/virtual-programs/display/image.folk
@@ -5,17 +5,17 @@ On process "display" {
dict set ::pipelines "image" [Gpu::pipeline {sampler2D image vec2 imageSize
vec2 pos float radians float scale
fn rotate} {
- vec2 a = scale * (pos + rotate(-imageSize/2, -radians));
- vec2 b = scale * (pos + rotate(vec2(imageSize.x, -imageSize.y)/2, -radians));
- vec2 c = scale * (pos + rotate(imageSize/2, -radians));
- vec2 d = scale * (pos + rotate(vec2(-imageSize.x, imageSize.y)/2, -radians));
+ vec2 a = pos + scale * (rotate(-imageSize/2, -radians));
+ vec2 b = pos + scale * (rotate(vec2(imageSize.x, -imageSize.y)/2, -radians));
+ vec2 c = pos + scale * (rotate(imageSize/2, -radians));
+ vec2 d = pos + scale * (rotate(vec2(-imageSize.x, imageSize.y)/2, -radians));
vec2 vertices[4] = vec2[4](a, b, d, c);
return vertices[gl_VertexIndex];
} {fn invBilinear fn rotate} {
- vec2 a = pos + rotate(-imageSize/2, -radians);
- vec2 b = pos + rotate(vec2(imageSize.x, -imageSize.y)/2, -radians);
- vec2 c = pos + rotate(imageSize/2, -radians);
- vec2 d = pos + rotate(vec2(-imageSize.x, imageSize.y)/2, -radians);
+ vec2 a = pos + scale * (rotate(-imageSize/2, -radians));
+ vec2 b = pos + scale * (rotate(vec2(imageSize.x, -imageSize.y)/2, -radians));
+ vec2 c = pos + scale * (rotate(imageSize/2, -radians));
+ vec2 d = pos + scale * (rotate(vec2(-imageSize.x, imageSize.y)/2, -radians));
vec2 p = gl_FragCoord.xy;
vec2 uv = invBilinear(p, a, b, c, d);
if( max( abs(uv.x-0.5), abs(uv.y-0.5))<0.5 ) {