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| author | s-ol <s-ol@users.noreply.github.com> | 2020-01-25 17:13:23 +0000 |
|---|---|---|
| committer | s-ol <s-ol@users.noreply.github.com> | 2020-01-25 17:13:23 +0000 |
| commit | cce4b6501dc0e8afacece8c79c2929ced0e6420b (patch) | |
| tree | 4a3029f281dc7aad85f5e84ff97c4f8eb225caab /shaders | |
| parent | fix OSC server creation error handling (diff) | |
| download | glsl-view-cce4b6501dc0e8afacece8c79c2929ced0e6420b.tar.gz glsl-view-cce4b6501dc0e8afacece8c79c2929ced0e6420b.zip | |
remove offset default uniform
Diffstat (limited to 'shaders')
| -rw-r--r-- | shaders/test.frag | 21 |
1 files changed, 19 insertions, 2 deletions
diff --git a/shaders/test.frag b/shaders/test.frag index d9b76c1..9dd03ea 100644 --- a/shaders/test.frag +++ b/shaders/test.frag @@ -6,7 +6,24 @@ out vec4 color; uniform float offset; uniform float r; +uniform float radius = 1.; +uniform float pitch = 440.; + +vec3 getcol() { + vec2 c = vec2(0.8, 0.2); + if (pitch > 4.0) + return c.xyy; + else if (pitch > 3.0) + return c.yxy; + else + return c.yxx; +} + void main() { - color = vec4(mod(uv.xyx + offset + vec2(0,0.5).xxy, vec3(1)), 1); - color.r = r; + vec2 p = uv*2.-1.; + p.y *= 16./9.; + + color = vec4(mod(p.xyx + offset + vec2(0,0.5).xxy, vec3(1)), 1); + color.r = r; + color.rgb = mix(color.rgb, getcol(), smoothstep(1, 0.9, length(p) / pow(radius, 0.4))); } |
