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authors-ol <s-ol@users.noreply.github.com>2020-01-24 11:32:48 +0000
committers-ol <s-ol@users.noreply.github.com>2020-01-24 11:32:48 +0000
commit714cc2213950d845f56d8cc8814da5bd2b95c1a6 (patch)
treeb94e073275b2142d1af0ca90bc4006085f26c7cd /src/gl.zig
parentCode reorganisation (diff)
downloadglsl-view-714cc2213950d845f56d8cc8814da5bd2b95c1a6.tar.gz
glsl-view-714cc2213950d845f56d8cc8814da5bd2b95c1a6.zip
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Diffstat (limited to 'src/gl.zig')
-rw-r--r--src/gl.zig58
1 files changed, 25 insertions, 33 deletions
diff --git a/src/gl.zig b/src/gl.zig
index c974cea..bd2c652 100644
--- a/src/gl.zig
+++ b/src/gl.zig
@@ -1,12 +1,12 @@
+const std = @import("std");
const c_allocator = @import("std").heap.c_allocator;
const panic = @import("std").debug.panic;
const c = @import("c.zig");
pub const ShaderProgram = struct {
program_id: c.GLuint,
- vertex_id: c.GLuint,
- fragment_id: c.GLuint,
- maybe_geometry_id: ?c.GLuint,
+ vert_id: c.GLuint,
+ frag_id: c.GLuint,
pub fn bind(self: ShaderProgram) void {
c.glUseProgram(self.program_id);
@@ -52,26 +52,23 @@ pub const ShaderProgram = struct {
c.glUniformMatrix4fv(uniform_id, 1, c.GL_FALSE, &value[0][0]);
}
- pub fn create(
- vertex_source: []const u8,
- frag_source: []const u8,
- maybe_geometry_source: ?[]u8,
- ) !ShaderProgram {
+ pub fn create(vert_source: []const u8, frag_source: []const u8) !ShaderProgram {
var self: ShaderProgram = undefined;
- self.vertex_id = try initGlShader(vertex_source, "vertex", c.GL_VERTEX_SHADER);
- self.fragment_id = try initGlShader(frag_source, "fragment", c.GL_FRAGMENT_SHADER);
- self.maybe_geometry_id = if (maybe_geometry_source) |geo_source|
- try initGlShader(geo_source, "geometry", c.GL_GEOMETRY_SHADER)
- else
- null;
+
+ self.vert_id = try initGlShader(vert_source, "vertex", c.GL_VERTEX_SHADER);
+ errdefer c.glDeleteShader(self.vert_id);
+
+ self.frag_id = try initGlShader(frag_source, "fragment", c.GL_FRAGMENT_SHADER);
+ errdefer c.glDeleteShader(self.frag_id);
self.program_id = c.glCreateProgram();
- c.glAttachShader(self.program_id, self.vertex_id);
- c.glAttachShader(self.program_id, self.fragment_id);
- if (self.maybe_geometry_id) |geo_id| {
- c.glAttachShader(self.program_id, geo_id);
- }
+ c.glAttachShader(self.program_id, self.vert_id);
+ c.glAttachShader(self.program_id, self.frag_id);
c.glLinkProgram(self.program_id);
+
+ errdefer c.glDeleteProgram(self.program_id);
+ errdefer c.glDetachShader(self.program_id, self.frag_id);
+ errdefer c.glDetachShader(self.program_id, self.vert_id);
var ok: c.GLint = undefined;
c.glGetProgramiv(self.program_id, c.GL_LINK_STATUS, &ok);
@@ -81,21 +78,16 @@ pub const ShaderProgram = struct {
c.glGetProgramiv(self.program_id, c.GL_INFO_LOG_LENGTH, &error_size);
const message = try c_allocator.alloc(u8, @intCast(usize, error_size));
c.glGetProgramInfoLog(self.program_id, error_size, &error_size, message.ptr);
- panic("Error linking shader program: {s}\n", .{ @ptrCast([*:0]const u8, message.ptr) });
+ std.debug.warn("Error linking shader program: {s}\n", .{ @ptrCast([*:0]const u8, message.ptr) });
+ return error.LinkError;
}
pub fn destroy(self: *ShaderProgram) void {
- if (self.maybe_geometry_id) |geo_id| {
- c.glDetachShader(self.program_id, geo_id);
- }
- c.glDetachShader(self.program_id, self.fragment_id);
- c.glDetachShader(self.program_id, self.vertex_id);
+ c.glDetachShader(self.program_id, self.frag_id);
+ c.glDetachShader(self.program_id, self.vert_id);
- if (self.maybe_geometry_id) |geo_id| {
- c.glDeleteShader(geo_id);
- }
- c.glDeleteShader(self.fragment_id);
- c.glDeleteShader(self.vertex_id);
+ c.glDeleteShader(self.frag_id);
+ c.glDeleteShader(self.vert_id);
c.glDeleteProgram(self.program_id);
}
@@ -103,6 +95,7 @@ pub const ShaderProgram = struct {
fn initGlShader(source: []const u8, name: []const u8, kind: c.GLenum) !c.GLuint {
const shader_id = c.glCreateShader(kind);
+ errdefer c.glDeleteShader(shader_id);
const source_ptr: ?[*]const u8 = source.ptr;
const source_len = @intCast(c.GLint, source.len);
c.glShaderSource(shader_id, 1, &source_ptr, &source_len);
@@ -117,7 +110,8 @@ fn initGlShader(source: []const u8, name: []const u8, kind: c.GLenum) !c.GLuint
const message = try c_allocator.alloc(u8, @intCast(usize, error_size));
c.glGetShaderInfoLog(shader_id, error_size, &error_size, message.ptr);
- panic("Error compiling {s} shader:\n{s}\n", .{ name, @ptrCast([*:0]const u8, message.ptr) });
+ std.debug.warn("Error compiling {s} shader:\n{s}\n", .{ name, @ptrCast([*:0]const u8, message.ptr) });
+ return error.CompileError;
}
pub const FramebufferObject = struct {
@@ -233,8 +227,6 @@ pub const Constants = struct {
\\void main(){
\\ color = texture(colorTexture, uv);
\\}
- ,
- null
);
const vertices = [_]c.GLfloat{