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| author | s-ol <s-ol@users.noreply.github.com> | 2020-01-24 11:32:48 +0000 |
|---|---|---|
| committer | s-ol <s-ol@users.noreply.github.com> | 2020-01-24 11:32:48 +0000 |
| commit | 714cc2213950d845f56d8cc8814da5bd2b95c1a6 (patch) | |
| tree | b94e073275b2142d1af0ca90bc4006085f26c7cd /src/gl.zig | |
| parent | Code reorganisation (diff) | |
| download | glsl-view-714cc2213950d845f56d8cc8814da5bd2b95c1a6.tar.gz glsl-view-714cc2213950d845f56d8cc8814da5bd2b95c1a6.zip | |
hot reloading
Diffstat (limited to 'src/gl.zig')
| -rw-r--r-- | src/gl.zig | 58 |
1 files changed, 25 insertions, 33 deletions
@@ -1,12 +1,12 @@ +const std = @import("std"); const c_allocator = @import("std").heap.c_allocator; const panic = @import("std").debug.panic; const c = @import("c.zig"); pub const ShaderProgram = struct { program_id: c.GLuint, - vertex_id: c.GLuint, - fragment_id: c.GLuint, - maybe_geometry_id: ?c.GLuint, + vert_id: c.GLuint, + frag_id: c.GLuint, pub fn bind(self: ShaderProgram) void { c.glUseProgram(self.program_id); @@ -52,26 +52,23 @@ pub const ShaderProgram = struct { c.glUniformMatrix4fv(uniform_id, 1, c.GL_FALSE, &value[0][0]); } - pub fn create( - vertex_source: []const u8, - frag_source: []const u8, - maybe_geometry_source: ?[]u8, - ) !ShaderProgram { + pub fn create(vert_source: []const u8, frag_source: []const u8) !ShaderProgram { var self: ShaderProgram = undefined; - self.vertex_id = try initGlShader(vertex_source, "vertex", c.GL_VERTEX_SHADER); - self.fragment_id = try initGlShader(frag_source, "fragment", c.GL_FRAGMENT_SHADER); - self.maybe_geometry_id = if (maybe_geometry_source) |geo_source| - try initGlShader(geo_source, "geometry", c.GL_GEOMETRY_SHADER) - else - null; + + self.vert_id = try initGlShader(vert_source, "vertex", c.GL_VERTEX_SHADER); + errdefer c.glDeleteShader(self.vert_id); + + self.frag_id = try initGlShader(frag_source, "fragment", c.GL_FRAGMENT_SHADER); + errdefer c.glDeleteShader(self.frag_id); self.program_id = c.glCreateProgram(); - c.glAttachShader(self.program_id, self.vertex_id); - c.glAttachShader(self.program_id, self.fragment_id); - if (self.maybe_geometry_id) |geo_id| { - c.glAttachShader(self.program_id, geo_id); - } + c.glAttachShader(self.program_id, self.vert_id); + c.glAttachShader(self.program_id, self.frag_id); c.glLinkProgram(self.program_id); + + errdefer c.glDeleteProgram(self.program_id); + errdefer c.glDetachShader(self.program_id, self.frag_id); + errdefer c.glDetachShader(self.program_id, self.vert_id); var ok: c.GLint = undefined; c.glGetProgramiv(self.program_id, c.GL_LINK_STATUS, &ok); @@ -81,21 +78,16 @@ pub const ShaderProgram = struct { c.glGetProgramiv(self.program_id, c.GL_INFO_LOG_LENGTH, &error_size); const message = try c_allocator.alloc(u8, @intCast(usize, error_size)); c.glGetProgramInfoLog(self.program_id, error_size, &error_size, message.ptr); - panic("Error linking shader program: {s}\n", .{ @ptrCast([*:0]const u8, message.ptr) }); + std.debug.warn("Error linking shader program: {s}\n", .{ @ptrCast([*:0]const u8, message.ptr) }); + return error.LinkError; } pub fn destroy(self: *ShaderProgram) void { - if (self.maybe_geometry_id) |geo_id| { - c.glDetachShader(self.program_id, geo_id); - } - c.glDetachShader(self.program_id, self.fragment_id); - c.glDetachShader(self.program_id, self.vertex_id); + c.glDetachShader(self.program_id, self.frag_id); + c.glDetachShader(self.program_id, self.vert_id); - if (self.maybe_geometry_id) |geo_id| { - c.glDeleteShader(geo_id); - } - c.glDeleteShader(self.fragment_id); - c.glDeleteShader(self.vertex_id); + c.glDeleteShader(self.frag_id); + c.glDeleteShader(self.vert_id); c.glDeleteProgram(self.program_id); } @@ -103,6 +95,7 @@ pub const ShaderProgram = struct { fn initGlShader(source: []const u8, name: []const u8, kind: c.GLenum) !c.GLuint { const shader_id = c.glCreateShader(kind); + errdefer c.glDeleteShader(shader_id); const source_ptr: ?[*]const u8 = source.ptr; const source_len = @intCast(c.GLint, source.len); c.glShaderSource(shader_id, 1, &source_ptr, &source_len); @@ -117,7 +110,8 @@ fn initGlShader(source: []const u8, name: []const u8, kind: c.GLenum) !c.GLuint const message = try c_allocator.alloc(u8, @intCast(usize, error_size)); c.glGetShaderInfoLog(shader_id, error_size, &error_size, message.ptr); - panic("Error compiling {s} shader:\n{s}\n", .{ name, @ptrCast([*:0]const u8, message.ptr) }); + std.debug.warn("Error compiling {s} shader:\n{s}\n", .{ name, @ptrCast([*:0]const u8, message.ptr) }); + return error.CompileError; } pub const FramebufferObject = struct { @@ -233,8 +227,6 @@ pub const Constants = struct { \\void main(){ \\ color = texture(colorTexture, uv); \\} - , - null ); const vertices = [_]c.GLfloat{ |
