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authors-ol <s+removethis@s-ol.nu>2023-10-29 22:45:14 +0000
committers-ol <s+removethis@s-ol.nu>2023-10-29 22:45:14 +0000
commit814dfea28471daa3f29f7a66f2d85f611e12bc78 (patch)
tree06ec6242614effa3158746234c19bced175e3950 /src/main.zig
parentupdate for zig 0.11.0 (diff)
downloadglsl-view-814dfea28471daa3f29f7a66f2d85f611e12bc78.tar.gz
glsl-view-814dfea28471daa3f29f7a66f2d85f611e12bc78.zip
load shaders relative to config file / project_root
Diffstat (limited to 'src/main.zig')
-rw-r--r--src/main.zig20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/main.zig b/src/main.zig
index 328e73a..1c76c61 100644
--- a/src/main.zig
+++ b/src/main.zig
@@ -103,9 +103,9 @@ pub fn main() !void {
var fbo = try gl.FramebufferObject.create(config.width, config.height);
defer fbo.destroy();
- const shader_file = try fs.cwd().openFile(config.fragment, .{});
+ const shader_file = try config.project_root.openFile(config.fragment, .{});
var last_stat = try shader_file.stat();
- try reloadShader(&main_program, config.fragment, last_stat.size);
+ try reloadShader(&config, &main_program, config.fragment, last_stat.size);
var cache = gl.UniformCache.init(std.heap.c_allocator, &main_program);
defer cache.deinit();
@@ -122,7 +122,7 @@ pub fn main() !void {
const stat = try shader_file.stat();
if (stat.mtime > last_stat.mtime) {
- try reloadShader(&main_program, config.fragment, stat.size);
+ try reloadShader(&config, &main_program, config.fragment, stat.size);
try cache.refresh();
last_stat = stat;
}
@@ -153,17 +153,17 @@ pub fn main() !void {
}
// given a file and the directory it is in, resolve references
-fn loadFile(writer: anytype, dir: []const u8, filename: []const u8) !void {
+fn loadFile(config: *const cfg.Config, writer: anytype, dir: []const u8, filename: []const u8) !void {
const file_dir = try fs.path.resolve(c_allocator, &[_][]const u8{
dir,
- std.fs.path.dirname(filename) orelse "",
+ fs.path.dirname(filename) orelse "",
});
defer c_allocator.free(file_dir);
- const file_path = try std.fs.path.resolve(c_allocator, &[_][]const u8{ dir, filename });
+ const file_path = try fs.path.resolve(c_allocator, &[_][]const u8{ dir, filename });
defer c_allocator.free(file_path);
- var file = try fs.cwd().openFile(file_path, .{});
+ var file = try config.project_root.openFile(file_path, .{});
defer file.close();
var reader = file.reader();
@@ -186,7 +186,7 @@ fn loadFile(writer: anytype, dir: []const u8, filename: []const u8) !void {
}
include_path = include_path[1 .. include_path.len - 1];
- loadFile(writer, file_dir, include_path) catch unreachable;
+ loadFile(config, writer, file_dir, include_path) catch unreachable;
continue;
} else {
@@ -200,11 +200,11 @@ fn loadFile(writer: anytype, dir: []const u8, filename: []const u8) !void {
}
}
-fn reloadShader(current: *gl.ShaderProgram, frag_filename: []const u8, size: u64) !void {
+fn reloadShader(config: *const cfg.Config, current: *gl.ShaderProgram, frag_filename: []const u8, size: u64) !void {
var buffer = try std.ArrayList(u8).initCapacity(c_allocator, @as(usize, @intCast(size)));
errdefer buffer.deinit();
- try loadFile(buffer.writer(), "", frag_filename);
+ try loadFile(config, buffer.writer(), "", frag_filename);
const frag_source = try buffer.toOwnedSlice();
defer c_allocator.free(frag_source);