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shader renderer with OSC uniform control
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control.zig
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2025-03-05
allow disabling texture/ffmpeg support at build time
s-ol
1
-0
/
+2
2025-03-05
fix shader reloading wrt Textures
s-ol
1
-1
/
+1
2025-03-04
load videoes/textures relative to project_root
s-ol
1
-7
/
+21
2025-02-24
load videos and textures using libav
s-ol
1
-2
/
+48
2024-11-13
update for zig 0.13.0
s-ol
1
-1
/
+1
2023-10-29
allow indexing uniforms, fix bug
s-ol
1
-52
/
+106
2023-10-29
update for zig 0.11.0
s-ol
1
-24
/
+26
2021-11-11
update for zig 0.9.0
s-ol
1
-1
/
+1
2021-11-11
update for zig 0.8.0
s-ol
1
-2
/
+2
2021-11-11
remove/ignore unused variables
s-ol
1
-0
/
+5
2021-11-10
better error messages
s-ol
1
-2
/
+4
2021-11-10
update for zig 0.7.1
s-ol
1
-4
/
+0
2020-06-08
zig-fmt for low-column-screens
s-ol
1
-1
/
+7
2020-06-08
error handling
s-ol
1
-73
/
+108
2020-06-07
different OSC set layer
s-ol
1
-27
/
+69
2020-05-14
update for zig 0.6.0
s-ol
1
-1
/
+1
2020-02-10
format, remove debug GL output
s-ol
1
-12
/
+6
2020-02-02
support arrays and bare-lists for vectors
s-ol
1
-6
/
+12
2020-01-27
reimplement working OSC control
s-ol
1
-29
/
+41
2020-01-26
break OSC in favor of uniform caching
s-ol
1
-28
/
+33
2020-01-25
fix OSC server creation error handling
s-ol
1
-1
/
+3
2020-01-25
OSC configuration in config.yaml
s-ol
1
-2
/
+23
2020-01-25
basic OSC support
s-ol
1
-0
/
+77