From cce4b6501dc0e8afacece8c79c2929ced0e6420b Mon Sep 17 00:00:00 2001 From: s-ol Date: Sat, 25 Jan 2020 18:13:23 +0100 Subject: remove offset default uniform --- src/main.zig | 10 +--------- 1 file changed, 1 insertion(+), 9 deletions(-) (limited to 'src') diff --git a/src/main.zig b/src/main.zig index bde9767..0530024 100644 --- a/src/main.zig +++ b/src/main.zig @@ -91,10 +91,8 @@ pub fn main() !void { \\in vec2 uv; \\out vec4 color; \\ - \\uniform float offset; - \\ \\void main() { - \\ color = vec4(offset,0,0,1); // mod(uv + offset, vec2(1)), 0, 1); + \\ color = vec4(0,0,0,1); \\} ); defer main_program.destroy(); @@ -106,8 +104,6 @@ pub fn main() !void { var fbo = try gl.FramebufferObject.create(config.width, config.height); defer fbo.destroy(); - var offset: f32 = 0; - const control = try ctrl.ControlServer.init(&arena.allocator, config.osc); defer control.destroy(); @@ -131,10 +127,6 @@ pub fn main() !void { c.glClear(c.GL_COLOR_BUFFER_BIT); main_program.bind(); - offset += @floatCast(f32, elapsed / 4); - if (main_program.uniformLocation("offset")) |location| { - main_program.setUniform1f(location, offset); - } else |_| {} constants.normalizedQuad.draw(); fbo.unbind(); -- cgit v1.2.3