const std = @import("std"); const c = @import("c.zig"); const gl = @import("gl.zig"); const build_config = @import("build_config"); const dec = @import("video/decoder.zig"); const ffmpeg = if (build_config.have_ffmpeg) @import("video/ffmpeg.zig") else unreachable; const hap = if (build_config.have_hap) @import("video/hap.zig") else unreachable; const check = dec.check; pub fn loadVideo(progress_root: std.Progress.Node, filename: [*:0]const u8, texture_type: gl.Texture.Type) !gl.Texture { if (!build_config.have_ffmpeg) return error.texturesDisabled; const progress = progress_root.start("loading texture", 2); defer progress.end(); var format_ctx: ?*c.AVFormatContext = null; try check(c.avformat_open_input(&format_ctx, filename, null, null)); defer c.avformat_close_input(&format_ctx); if (format_ctx) |format| { try check(c.avformat_find_stream_info(format, null)); const video_stream = for (format.streams, 0..format.nb_streams) |c_stream, _| { const stream = @as(*c.AVStream, c_stream orelse unreachable); if (stream.codecpar.*.codec_type == c.AVMEDIA_TYPE_VIDEO) break stream; } else unreachable; const codec_par = video_stream.codecpar.*; std.debug.print("loading codec, size {}x{}, ~{} frames\n", .{ codec_par.width, codec_par.height, video_stream.nb_frames }); var packet = c.av_packet_alloc(); defer c.av_packet_free(&packet); const allocator = std.heap.c_allocator; const is_hap = codec_par.codec_tag == c.MKTAG('H', 'a', 'p', '1') or codec_par.codec_tag == c.MKTAG('H', 'a', 'p', '5'); const decoder = if (is_hap and build_config.have_hap) try hap.HAPDecoder.init(allocator, codec_par) else try ffmpeg.AVDecoder.init(allocator, codec_par); defer decoder.deinit(allocator); return try decoder.createTexture(progress, format, video_stream, texture_type); } else unreachable; }