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const std = @import("std");
pub fn build(b: *std.Build) void {
const optimize = b.standardOptimizeOption(.{});
const target = b.standardTargetOptions(.{});
const have_ffmpeg = b.option(bool, "textures", "enable texture/video support (needs ffmpeg)") orelse true;
const exe = b.addExecutable(.{
.name = "glsl-view",
.root_source_file = b.path("src/main.zig"),
.target = target,
.optimize = optimize,
});
const options = b.addOptions();
options.addOption(bool, "have_ffmpeg", have_ffmpeg);
exe.root_module.addOptions("build_config", options);
exe.linkLibC();
exe.linkSystemLibrary("yaml-0.1");
exe.linkSystemLibrary("glfw3");
exe.linkSystemLibrary("epoxy");
exe.linkSystemLibrary("liblo");
if (have_ffmpeg) {
exe.linkSystemLibrary("libavcodec");
exe.linkSystemLibrary("libavformat");
exe.linkSystemLibrary("libavutil");
exe.linkSystemLibrary("libswscale");
}
b.installArtifact(exe);
const run_cmd = b.addRunArtifact(exe);
run_cmd.step.dependOn(b.getInstallStep());
if (b.args) |args| {
run_cmd.addArgs(args);
}
const run_step = b.step("run", "Run the app");
run_step.dependOn(&run_cmd.step);
}
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