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const build_config = @import("build_config");
pub usingnamespace @cImport({
@cInclude("epoxy/gl.h");
@cInclude("GLFW/glfw3.h");
@cInclude("yaml.h");
@cInclude("lo/lo.h");
if (build_config.have_ffmpeg) {
@cInclude("libavcodec/avcodec.h");
@cInclude("libavformat/avformat.h");
@cInclude("libswscale/swscale.h");
}
});
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