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| author | Jabier Arraiza Cenoz <jabier.arraiza@marker.es> | 2015-07-24 23:26:11 +0000 |
|---|---|---|
| committer | Jabiertxof <jtx@jtx.marker.es> | 2015-07-24 23:26:11 +0000 |
| commit | 7b6ffd82650ee1e20a53b0631d5c2dddef58e8d5 (patch) | |
| tree | 48cae26bf789b11d79f72efc16a6676f960eaaa6 /src/sp-offset.cpp | |
| parent | update to trunk (diff) | |
| parent | 3D box tool: the shift key must not prevent snapping of the vanishing point. ... (diff) | |
| download | inkscape-7b6ffd82650ee1e20a53b0631d5c2dddef58e8d5.tar.gz inkscape-7b6ffd82650ee1e20a53b0631d5c2dddef58e8d5.zip | |
update to trunk
(bzr r12588.1.45)
Diffstat (limited to 'src/sp-offset.cpp')
| -rw-r--r-- | src/sp-offset.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/sp-offset.cpp b/src/sp-offset.cpp index 15d3821c7..7c3d0bd03 100644 --- a/src/sp-offset.cpp +++ b/src/sp-offset.cpp @@ -83,7 +83,7 @@ static void sp_offset_source_modified (SPObject *iSource, guint flags, SPItem *i // fast is not mathematically correct, because computing the offset of a single // cubic bezier patch is not trivial; in particular, there are problems with holes // reappearing in offset when the radius becomes too large -static bool use_slow_but_correct_offset_method=false; +static bool use_slow_but_correct_offset_method=true; SPOffset::SPOffset() : SPShape() { this->rad = 1.0; @@ -890,7 +890,7 @@ sp_offset_distance_to_original (SPOffset * offset, Geom::Point px) if (ab > 0 && ab < len * len) { // we're in the zone of influence of the segment - double ndist = (cross(pxsx,nx)) / len; + double ndist = (cross(nx, pxsx)) / len; if (arSet == false || fabs (ndist) < fabs (arDist)) { |
