From 227b924a96b4842531cfd254703a57527cfeb704 Mon Sep 17 00:00:00 2001 From: su_v Date: Wed, 20 Aug 2014 00:04:43 +0200 Subject: Fix typos in build scripts (see bug #1305427) (bzr r13506.1.4) --- packaging/macosx/osx-app.sh | 2 +- packaging/macosx/osx-dmg.sh | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/packaging/macosx/osx-app.sh b/packaging/macosx/osx-app.sh index f827a67b0..4a851cf56 100755 --- a/packaging/macosx/osx-app.sh +++ b/packaging/macosx/osx-app.sh @@ -65,7 +65,7 @@ Create an app bundle for OS X \033[1m-l,--libraries\033[0m specify the path to the librairies Inkscape depends on (typically /sw or /opt/local) - \033[1m-b--binary\033[0m + \033[1m-b,--binary\033[0m specify the path to Inkscape's binary. By default it is in Build/bin/ at the base of the source code directory \033[1m-p,--plist\033[0m diff --git a/packaging/macosx/osx-dmg.sh b/packaging/macosx/osx-dmg.sh index f1ce72132..95129b8cb 100755 --- a/packaging/macosx/osx-dmg.sh +++ b/packaging/macosx/osx-dmg.sh @@ -45,7 +45,7 @@ auto_open_opt= #---------------------------------------------------------- help() { -echo " +echo -e " Create a custom dmg file to distribute Inkscape \033[1mUSAGE\033[0m -- cgit v1.2.3