From 91ec7fdec97678b9b403f5e6a823bb2062c43a41 Mon Sep 17 00:00:00 2001 From: Maximilian Albert Date: Tue, 3 Jul 2007 18:38:27 +0000 Subject: More meaningful name for 3D axis directions (bzr r3169) --- src/box3d-face.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/box3d-face.cpp') diff --git a/src/box3d-face.cpp b/src/box3d-face.cpp index 8b3b5d968..d038de84f 100644 --- a/src/box3d-face.cpp +++ b/src/box3d-face.cpp @@ -22,7 +22,7 @@ Box3DFace::Box3DFace(SP3DBox *box3d) : dir1 (Box3D::NONE), dir2 (Box3D::NONE), p } void Box3DFace::set_shape(NR::Point const ul, NR::Point const lr, - Box3D::PerspDir const dir1, Box3D::PerspDir const dir2, + Box3D::Axis const dir1, Box3D::Axis const dir2, unsigned int shift_count, NR::Maybe pt_align, bool align_along_PL) { corners[0] = ul; @@ -30,7 +30,7 @@ void Box3DFace::set_shape(NR::Point const ul, NR::Point const lr, corners[2] = lr; } else { if (align_along_PL) { - Box3D::PerspDir dir3 = Box3D::third_axis_direction (dir1, dir2); + Box3D::Axis dir3 = Box3D::third_axis_direction (dir1, dir2); Box3D::Line line1(*SP3DBoxContext::current_perspective->get_vanishing_point(dir1), lr); Box3D::Line line2(*pt_align, *SP3DBoxContext::current_perspective->get_vanishing_point(dir3)); corners[2] = *line1.intersect(line2); -- cgit v1.2.3