From f74229c8bc1a97f5f30ea658c178fde50834eb73 Mon Sep 17 00:00:00 2001 From: Adrian Johnson <> Date: Thu, 19 Sep 2013 19:03:35 +0200 Subject: Do not require a new layer for clipping paths in the Cairo renderer. Fixes LP #523285. Fixed bugs: - https://launchpad.net/bugs/523285 (bzr r12544) --- src/extension/internal/cairo-renderer.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/extension/internal/cairo-renderer.cpp') diff --git a/src/extension/internal/cairo-renderer.cpp b/src/extension/internal/cairo-renderer.cpp index eb16a38e1..cace251cf 100644 --- a/src/extension/internal/cairo-renderer.cpp +++ b/src/extension/internal/cairo-renderer.cpp @@ -580,9 +580,9 @@ void CairoRenderer::renderItem(CairoRenderContext *ctx, SPItem *item) setStateForItem(ctx, item); CairoRenderState *state = ctx->getCurrentState(); - state->need_layer = ( state->mask || state->clip_path || state->opacity != 1.0 ); + state->need_layer = ( state->mask || state->opacity != 1.0 ); - // Draw item on a temporary surface so a mask, clip path, or opacity can be applied to it. + // Draw item on a temporary surface so a mask or opacity can be applied to it. if (state->need_layer) { state->merge_opacity = FALSE; ctx->pushLayer(); -- cgit v1.2.3