From 861fbbbc06c0caa25d08f5562c2eb374d7ec0ea9 Mon Sep 17 00:00:00 2001 From: Nicholas Bishop Date: Sun, 19 Aug 2007 01:02:43 +0000 Subject: Filter effects dialog: Lots of fixes for the light source controls for feDiffuseLighting and feSpecularLighting: * Corrected feDistantLight name (was feDistanceLight) * Corrected elevation attribute (was using azimuth) * Corrected visibility of the light control widgets when changing filter primitives * Changed the light source type combobox to show nothing if a filter light primitive has no light source (bzr r3513) --- src/filter-chemistry.cpp | 1 - 1 file changed, 1 deletion(-) (limited to 'src/filter-chemistry.cpp') diff --git a/src/filter-chemistry.cpp b/src/filter-chemistry.cpp index e0dbee9ea..b9ff1287b 100644 --- a/src/filter-chemistry.cpp +++ b/src/filter-chemistry.cpp @@ -121,7 +121,6 @@ filter_add_primitive(SPFilter *filter, const NR::FilterPrimitiveType type) //create filter primitive node Inkscape::XML::Node *repr; repr = xml_doc->createElement(FPConverter.get_key(type).c_str()); - repr->setAttribute("inkscape:collect", "always"); // set default values switch(type) { -- cgit v1.2.3