From 861fbbbc06c0caa25d08f5562c2eb374d7ec0ea9 Mon Sep 17 00:00:00 2001 From: Nicholas Bishop Date: Sun, 19 Aug 2007 01:02:43 +0000 Subject: Filter effects dialog: Lots of fixes for the light source controls for feDiffuseLighting and feSpecularLighting: * Corrected feDistantLight name (was feDistanceLight) * Corrected elevation attribute (was using azimuth) * Corrected visibility of the light control widgets when changing filter primitives * Changed the light source type combobox to show nothing if a filter light primitive has no light source (bzr r3513) --- src/filter-enums.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/filter-enums.cpp') diff --git a/src/filter-enums.cpp b/src/filter-enums.cpp index 0fce491dd..c7eadc18f 100644 --- a/src/filter-enums.cpp +++ b/src/filter-enums.cpp @@ -120,9 +120,9 @@ const EnumDataConverter TurbulenceTypeConverter(Turbul // Light source const EnumData LightSourceData[LIGHT_ENDSOURCE] = { - {LIGHT_DISTANT, _("Distance Light"), "svg:feDistanceLight"}, - {LIGHT_POINT, _("Point Light"), "svg:fePointLight"}, - {LIGHT_SPOT, _("Spot Light"), "svg:feSpotLight"} + {LIGHT_DISTANT, _("Distant Light"), "svg:feDistantLight"}, + {LIGHT_POINT, _("Point Light"), "svg:fePointLight"}, + {LIGHT_SPOT, _("Spot Light"), "svg:feSpotLight"} }; const EnumDataConverter LightSourceConverter(LightSourceData, LIGHT_ENDSOURCE); -- cgit v1.2.3