From c3ced8096db500874adff64150520c4bb69bd5eb Mon Sep 17 00:00:00 2001 From: Alvin Penner Date: Thu, 31 Oct 2013 15:55:53 -0400 Subject: conversions from radians to degrees for arcs (Bug 324117) Fixed bugs: - https://launchpad.net/bugs/324117 (bzr r12756) --- src/livarot/PathConversion.cpp | 18 ++++++++++-------- 1 file changed, 10 insertions(+), 8 deletions(-) (limited to 'src/livarot/PathConversion.cpp') diff --git a/src/livarot/PathConversion.cpp b/src/livarot/PathConversion.cpp index 8d36dca4c..6fa0c166f 100644 --- a/src/livarot/PathConversion.cpp +++ b/src/livarot/PathConversion.cpp @@ -813,13 +813,14 @@ void Path::DoArc(Geom::Point const &iS, Geom::Point const &iE, double sang; double eang; Geom::Point dr_temp; - ArcAnglesAndCenter(iS, iE, rx, ry, angle, large, wise, sang, eang, dr_temp); + ArcAnglesAndCenter(iS, iE, rx, ry, angle*M_PI/180.0, large, wise, sang, eang, dr_temp); Geom::Point dr = dr_temp; /* TODO: This isn't as good numerically as treating iS and iE as primary. E.g. consider the case of low curvature (i.e. very large radius). */ Geom::Scale const ar(rx, ry); - Geom::Rotate cb( angle + sang ); + Geom::Rotate cb(sang); + Geom::Rotate cbangle(angle*M_PI/180.0); if (wise) { double const incr = -0.1; @@ -829,7 +830,7 @@ void Path::DoArc(Geom::Point const &iS, Geom::Point const &iE, Geom::Rotate const omega(incr); for (double b = sang + incr ; b > eang ; b += incr) { cb = omega * cb; - AddPoint( cb.vector() * ar + dr ); + AddPoint( cb.vector() * ar * cbangle + dr ); } } else { @@ -841,7 +842,7 @@ void Path::DoArc(Geom::Point const &iS, Geom::Point const &iE, Geom::Rotate const omega(incr); for (double b = sang + incr ; b < eang ; b += incr) { cb = omega * cb; - AddPoint( cb.vector() * ar + dr); + AddPoint( cb.vector() * ar * cbangle + dr); } } } @@ -956,13 +957,14 @@ void Path::DoArc(Geom::Point const &iS, Geom::Point const &iE, double sang; double eang; Geom::Point dr_temp; - ArcAnglesAndCenter(iS, iE, rx, ry, angle, large, wise, sang, eang, dr_temp); + ArcAnglesAndCenter(iS, iE, rx, ry, angle*M_PI/180.0, large, wise, sang, eang, dr_temp); Geom::Point dr = dr_temp; /* TODO: This isn't as good numerically as treating iS and iE as primary. E.g. consider the case of low curvature (i.e. very large radius). */ Geom::Scale const ar(rx, ry); - Geom::Rotate cb(angle + sang); + Geom::Rotate cb(sang); + Geom::Rotate cbangle(angle*M_PI/180.0); if (wise) { double const incr = -0.1; @@ -972,7 +974,7 @@ void Path::DoArc(Geom::Point const &iS, Geom::Point const &iE, Geom::Rotate const omega(incr); for (double b = sang + incr; b > eang; b += incr) { cb = omega * cb; - AddPoint(cb.vector() * ar + dr, piece, (sang - b) / (sang - eang)); + AddPoint(cb.vector() * ar * cbangle + dr, piece, (sang - b) / (sang - eang)); } } else { @@ -984,7 +986,7 @@ void Path::DoArc(Geom::Point const &iS, Geom::Point const &iE, Geom::Rotate const omega(incr); for (double b = sang + incr ; b < eang ; b += incr) { cb = omega * cb; - AddPoint(cb.vector() * ar + dr, piece, (b - sang) / (eang - sang)); + AddPoint(cb.vector() * ar * cbangle + dr, piece, (b - sang) / (eang - sang)); } } } -- cgit v1.2.3