From 7ff4799d9ecde4286c94e76f4005e18db5a60055 Mon Sep 17 00:00:00 2001 From: Jabier Arraiza Cenoz Date: Wed, 12 Nov 2014 01:12:35 +0100 Subject: Fixed bug in node point selection to LPE. (bzr r13704) --- src/live_effects/effect.cpp | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) (limited to 'src/live_effects/effect.cpp') diff --git a/src/live_effects/effect.cpp b/src/live_effects/effect.cpp index ca3b29b66..e49a15dd0 100644 --- a/src/live_effects/effect.cpp +++ b/src/live_effects/effect.cpp @@ -413,12 +413,15 @@ bool Effect::isNodePointSelected(Geom::Point const &nodePoint) const { if (selectedNodesPoints.size() > 0) { + using Geom::X; + using Geom::Y; for (std::vector::const_iterator i = selectedNodesPoints.begin(); i != selectedNodesPoints.end(); ++i) { Geom::Point p = *i; - p[Geom::X] = Inkscape::Util::Quantity::convert(p[Geom::X], "px", *defaultUnit); - p[Geom::Y] = Inkscape::Util::Quantity::convert(p[Geom::Y], "px", *defaultUnit); - if (Geom::are_near(p, nodePoint, 0.01)) { + Geom::Affine transformCoordinate = sp_lpe_item->i2dt_affine(); + Geom::Point p2(nodePoint[X],nodePoint[Y]); + p2 *= transformCoordinate; + if (Geom::are_near(p, p2, 0.01)) { return true; } } -- cgit v1.2.3