From 64fb7253a1d2771c4f844d1c2266a90f328895b5 Mon Sep 17 00:00:00 2001 From: Diederik van Lierop Date: Wed, 30 Jul 2014 22:47:29 +0200 Subject: Limit the number of paths to be used as snap targets, to keep Inkscape responsive in very complex drawings Fixed bugs: - https://launchpad.net/bugs/1348959 (bzr r13483) --- src/object-snapper.cpp | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'src/object-snapper.cpp') diff --git a/src/object-snapper.cpp b/src/object-snapper.cpp index 3b8956bc8..0f7aa6368 100644 --- a/src/object-snapper.cpp +++ b/src/object-snapper.cpp @@ -147,6 +147,10 @@ void Inkscape::ObjectSnapper::_findCandidates(SPObject* parent, // For debugging: print the id of the candidate to the console // SPObject *obj = (SPObject*)item; // std::cout << "Snap candidate added: " << obj->getId() << std::endl; + if (_candidates->size() > 200) { // This makes Inkscape crawl already + std::cout << "Warning: limit of 200 snap target paths reached, some will be ignored" << std::endl; + break; + } } } } -- cgit v1.2.3