From 846961debf7ef8d98f081509c4aa4ca5b880e25d Mon Sep 17 00:00:00 2001 From: Diederik van Lierop Date: Sat, 17 Jul 2010 22:13:52 +0200 Subject: Simplify code related to snapping while rotating (bzr r9619) --- src/object-snapper.cpp | 6 ------ 1 file changed, 6 deletions(-) (limited to 'src/object-snapper.cpp') diff --git a/src/object-snapper.cpp b/src/object-snapper.cpp index f96335c4a..22d5f35aa 100644 --- a/src/object-snapper.cpp +++ b/src/object-snapper.cpp @@ -576,12 +576,6 @@ void Inkscape::ObjectSnapper::_snapPathsConstrained(SnappedConstraints &sc, Geom::Coord dist = Geom::L2(p_proj_on_cl - p_inters); SnappedPoint s = SnappedPoint(p_inters, p.getSourceType(), p.getSourceNum(), k->target_type, dist, getSnapperTolerance(), getSnapperAlwaysSnap(), true, k->target_bbox);; if (dist <= tolerance) { // If the intersection is within snapping range, then we might snap to it - if (c.isCircular()) { - Geom::Point v_orig = c.getDirection(); // vector from the origin to the original (untransformed) point - Geom::Point v_inters = p_inters - c.getPoint(); - Geom::Coord radians = atan2(Geom::dot(Geom::rot90(v_orig), v_inters), Geom::dot(v_orig, v_inters)); - s.setTransformation(Geom::Point(radians, radians)); - } sc.points.push_back(s); } } -- cgit v1.2.3