From 64fb7253a1d2771c4f844d1c2266a90f328895b5 Mon Sep 17 00:00:00 2001 From: Diederik van Lierop Date: Wed, 30 Jul 2014 22:47:29 +0200 Subject: Limit the number of paths to be used as snap targets, to keep Inkscape responsive in very complex drawings Fixed bugs: - https://launchpad.net/bugs/1348959 (bzr r13483) --- src/seltrans.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'src/seltrans.cpp') diff --git a/src/seltrans.cpp b/src/seltrans.cpp index 4b1a3a5fa..6b8cd19bb 100644 --- a/src/seltrans.cpp +++ b/src/seltrans.cpp @@ -304,6 +304,7 @@ void Inkscape::SelTrans::grab(Geom::Point const &p, gdouble x, gdouble y, bool s /* Snapping a huge number of nodes will take way too long, so limit the number of snappable nodes A typical user would rarely ever try to snap such a large number of nodes anyway, because (s)he would hardly be able to discern which node would be snapping */ + std::cout << "Warning: limit of 200 snap sources reached, some will be ignored" << std::endl; _snap_points.resize(200); // Unfortunately, by now we will have lost the font-baseline snappoints :-( } -- cgit v1.2.3