From 861ad5fe4e858b218e9260011b6f128ec1410e24 Mon Sep 17 00:00:00 2001 From: Jabier Arraiza Cenoz Date: Thu, 24 Mar 2016 19:04:10 +0100 Subject: Revert revision #14156 because problems with offsets, see coments added (bzr r14741) --- src/sp-offset.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'src/sp-offset.cpp') diff --git a/src/sp-offset.cpp b/src/sp-offset.cpp index 7c3d0bd03..d84bdbdd3 100644 --- a/src/sp-offset.cpp +++ b/src/sp-offset.cpp @@ -83,7 +83,9 @@ static void sp_offset_source_modified (SPObject *iSource, guint flags, SPItem *i // fast is not mathematically correct, because computing the offset of a single // cubic bezier patch is not trivial; in particular, there are problems with holes // reappearing in offset when the radius becomes too large -static bool use_slow_but_correct_offset_method=true; +//TODO: need fix for bug: #384688 with fix released in r.14156 +//but reverted because bug #1507049 seems has more priority. +static bool use_slow_but_correct_offset_method = false; SPOffset::SPOffset() : SPShape() { this->rad = 1.0; -- cgit v1.2.3