From c4c42ebb66d55ca883ed93b2a72d26cd8a759a6d Mon Sep 17 00:00:00 2001 From: Diederik van Lierop Date: Sat, 30 May 2015 20:27:42 +0200 Subject: Snapping in node tool now also works when: - when double clicking to insert a node on a path - when dragging a part of the path to deform it Fixed bugs: - https://launchpad.net/bugs/1448859 (bzr r14189) --- src/ui/tool/multi-path-manipulator.cpp | 8 ++++++++ 1 file changed, 8 insertions(+) (limited to 'src/ui/tool/multi-path-manipulator.cpp') diff --git a/src/ui/tool/multi-path-manipulator.cpp b/src/ui/tool/multi-path-manipulator.cpp index f53cef5f4..46c6246a1 100644 --- a/src/ui/tool/multi-path-manipulator.cpp +++ b/src/ui/tool/multi-path-manipulator.cpp @@ -339,6 +339,14 @@ void MultiPathManipulator::insertNodesAtExtrema(ExtremumType extremum) _done(_("Add extremum nodes")); } +void MultiPathManipulator::insertNode(Geom::Point pt) +{ + // When double clicking to insert nodes, we might not have a selection of nodes (and we don't need one) + // so don't check for "_selection.empty()" here, contrary to the other methods above and below this one + invokeForAll(&PathManipulator::insertNode, pt); + _done(_("Add nodes")); +} + void MultiPathManipulator::duplicateNodes() { if (_selection.empty()) return; -- cgit v1.2.3