/** * \file * \brief Intersection graph for Boolean operations *//* * Authors: * Krzysztof KosiƄski * * Copyright 2015 Authors * * This library is free software; you can redistribute it and/or * modify it either under the terms of the GNU Lesser General Public * License version 2.1 as published by the Free Software Foundation * (the "LGPL") or, at your option, under the terms of the Mozilla * Public License Version 1.1 (the "MPL"). If you do not alter this * notice, a recipient may use your version of this file under either * the MPL or the LGPL. * * You should have received a copy of the LGPL along with this library * in the file COPYING-LGPL-2.1; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * You should have received a copy of the MPL along with this library * in the file COPYING-MPL-1.1 * * The contents of this file are subject to the Mozilla Public License * Version 1.1 (the "License"); you may not use this file except in * compliance with the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY * OF ANY KIND, either express or implied. See the LGPL or the MPL for * the specific language governing rights and limitations. */ #include <2geom/intersection-graph.h> #include <2geom/path.h> #include <2geom/pathvector.h> #include namespace Geom { struct IntersectionVertexLess { bool operator()(IntersectionVertex const &a, IntersectionVertex const &b) const { return a.pos < b.pos; } }; /** @class PathIntersectionGraph * @brief Intermediate data for computing Boolean operations on paths. * * This class implements the Greiner-Hormann clipping algorithm, * with improvements by Foster and Overfelt. * * @ingroup Paths */ PathIntersectionGraph::PathIntersectionGraph(PathVector const &a, PathVector const &b, Coord precision) : _a(a) , _b(b) { if (a.empty() || b.empty()) return; // all paths must be closed, otherwise we will miss some intersections for (std::size_t i = 0; i < a.size(); ++i) { _a[i].close(); } for (std::size_t i = 0; i < b.size(); ++i) { _b[i].close(); } std::vector pxs = _a.intersect(_b, precision); if (pxs.empty()) return; if (pxs.size() % 2) return; // prepare intersection lists for each path component for (std::size_t i = 0; i < _a.size(); ++i) { _xalists.push_back(new IntersectionList()); } for (std::size_t i = 0; i < _b.size(); ++i) { _xblists.push_back(new IntersectionList()); } for (std::size_t i = 0; i < pxs.size(); ++i) { IntersectionVertex *xa, *xb; xa = new IntersectionVertex(); xb = new IntersectionVertex(); xa->processed = xb->processed = false; xa->pos = pxs[i].first; xb->pos = pxs[i].second; xa->p = xb->p = pxs[i].point(); xa->neighbor = xb; xb->neighbor = xa; _xs.push_back(xa); _xs.push_back(xb); _xalists[xa->pos.path_index].push_back(*xa); _xblists[xb->pos.path_index].push_back(*xb); } for (std::size_t i = 0; i < _xalists.size(); ++i) { _xalists[i].sort(IntersectionVertexLess()); } for (std::size_t i = 0; i < _xblists.size(); ++i) { _xblists[i].sort(IntersectionVertexLess()); } typedef IntersectionList::iterator Iter; // determine in/out/on flags using winding for (unsigned npv = 0; npv < 2; ++npv) { boost::ptr_vector &ls = npv ? _xblists : _xalists; PathVector const &pv = npv ? b : a; PathVector const &other = npv ? a : b; for (unsigned li = 0; li < ls.size(); ++li) { for (Iter i = ls[li].begin(); i != ls[li].end(); ++i) { Iter n = boost::next(i); if (n == ls[li].end()) { n = ls[li].begin(); } std::size_t pi = i->pos.path_index; PathInterval ival = forward_interval(i->pos, n->pos, pv[pi].size()); PathPosition mid = ival.inside(precision); // TODO check for degenerate cases // requires changes in the winding routine int w = other.winding(pv[pi].pointAt(mid)); if (w % 2) { i->next = POINT_INSIDE; n->previous = POINT_INSIDE; } else { i->next = POINT_OUTSIDE; n->previous = POINT_OUTSIDE; } } // assign exit / entry flags for (Iter i = ls[li].begin(); i != ls[li].end(); ++i) { i->entry = ((i->next == POINT_INSIDE) && (i->previous == POINT_OUTSIDE)); } } } } PathVector PathIntersectionGraph::getUnion() { PathVector result = _getResult(false, false); _handleNonintersectingPaths(result, 0, false); _handleNonintersectingPaths(result, 1, false); return result; } PathVector PathIntersectionGraph::getIntersection() { PathVector result = _getResult(true, true); _handleNonintersectingPaths(result, 0, true); _handleNonintersectingPaths(result, 1, true); return result; } PathVector PathIntersectionGraph::_getResult(bool enter_a, bool enter_b) { typedef IntersectionList::iterator Iter; PathVector result; if (_xs.empty()) return result; // reset processed status for (unsigned npv = 0; npv < 2; ++npv) { boost::ptr_vector &ls = npv ? _xblists : _xalists; for (std::size_t li = 0; li < ls.size(); ++li) { for (Iter k = ls[li].begin(); k != ls[li].end(); ++k) { k->processed = false; } } } unsigned n_processed = 0; while (true) { PathVector const *cur = &_a, *other = &_b; boost::ptr_vector *lscur = &_xalists, *lsother = &_xblists; // find unprocessed intersection Iter i; if (!_findUnprocessed(i)) break; result.push_back(Path(i->p)); result.back().setStitching(true); while (!i->processed) { Iter prev = i; std::size_t pi = i->pos.path_index; // determine which direction to go // union: always go outside // intersection: always go inside // a minus b: go inside in b, outside in a // b minus a: go inside in a, outside in b bool reverse = false; if (cur == &_a) { reverse = i->entry ^ enter_a; } else { reverse = i->entry ^ enter_b; } // get next intersection if (reverse) { if (i == (*lscur)[pi].begin()) { i = (*lscur)[pi].end(); } --i; } else { ++i; if (i == (*lscur)[pi].end()) { i = (*lscur)[pi].begin(); } } // append portion of path PathInterval ival = PathInterval::from_direction( prev->pos.asPathPosition(), i->pos.asPathPosition(), reverse, (*cur)[pi].size()); (*cur)[pi].appendPortionTo(result.back(), ival, prev->p, i->p); // mark both vertices as processed prev->processed = true; i->processed = true; n_processed += 2; // switch to the other path i = (*lsother)[i->neighbor->pos.path_index].iterator_to(*i->neighbor); std::swap(lscur, lsother); std::swap(cur, other); } assert(!result.back().empty()); } assert(n_processed == _xs.size()); return result; } void PathIntersectionGraph::_handleNonintersectingPaths(PathVector &result, int which, bool inside) { /* Every component that has any intersections will be processed by _getResult. * Here we take care of paths that don't have any intersections. They are either * completely inside or completely outside the other pathvector. We test this by * evaluating the winding rule at the initial point. If inside is true and * the path is inside, we add it to the result. */ boost::ptr_vector const &ls = which ? _xblists : _xalists; PathVector const &cur = which ? _b : _a; PathVector const &other = which ? _a : _b; for (std::size_t i = 0; i < cur.size(); ++i) { if (!ls.empty() && !ls[i].empty()) continue; int w = other.winding(cur[i].initialPoint()); bool path_inside = w % 2 != 0; if (path_inside == inside) { result.push_back(cur[i]); } } } bool PathIntersectionGraph::_findUnprocessed(IntersectionList::iterator &result) { typedef IntersectionList::iterator Iter; Iter it; for (std::size_t k = 0; k < _xalists.size(); ++k) { it = _xalists[k].begin(); for (; it != _xalists[k].end(); ++it) { if (!it->processed) { result = it; return true; } } } return false; } } // namespace Geom /* Local Variables: mode:c++ c-file-style:"stroustrup" c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +)) indent-tabs-mode:nil fill-column:99 End: */ // vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=99 :