/* * 3D utils. * * Authors: * Jean-Rene Reinhard * * Copyright (C) 2007 authors * * Released under GNU GPL, read the file 'COPYING' for more information */ #include #include "libnr/nr-pixblock.h" #include "libnr/nr-matrix.h" #include "display/nr-3dutils.h" #include namespace NR { #define BEGIN 0 // TOP or LEFT #define MIDDLE 1 #define END 2 // BOTTOM or RIGHT #define START(v) ((v)==BEGIN? 1 : 0) #define FINISH(v) ((v)==END? 1 : 2) signed char K_X[3][3][3][3] = { //K_X[TOP] { //K_X[TOP][LEFT] { { 0, 0, 0}, { 0, -2, 2}, { 0, -1, 1} }, { { 0, 0, 0}, {-2, 0, 2}, {-1, 0, 1} }, { { 0, 0, 0}, {-2, 2, 0}, {-1, 1, 0} } }, //K_X[MIDDLE] { //K_X[MIDDLE][LEFT] { { 0, -1, 1}, { 0, -2, 2}, { 0, -1, 1} }, { {-1, 0, 1}, {-2, 0, 2}, {-1, 0, 1} }, { {-1, 1, 0}, {-2, 2, 0}, {-1, 1, 0} } }, //K_X[BOTTOM] { //K_X[BOTTOM][LEFT] { { 0, -1, 1}, { 0, -2, 2}, { 0, 0, 0} }, { {-1, 0, 1}, {-2, 0, 2}, { 0, 0, 0} }, { {-1, 1, 0}, {-2, 2, 0}, { 0, 0, 0} } } }; //K_Y is obtained by transposing K_X globally and each of its components gdouble FACTOR_X[3][3] = { {2./3, 1./3, 2./3}, {1./2, 1./4, 1./2}, {2./3, 1./3, 2./3} }; //FACTOR_Y is obtained by transposing FACTOR_X inline int get_carac(int i, int len, int delta) { if (i < delta) return BEGIN; else if (i > len - 1 - delta) return END; else return MIDDLE; } //assumes in is RGBA //should be made more resistant void compute_surface_normal(Fvector &N, gdouble ss, NRPixBlock *in, int i, int j, int dx, int dy) { int w = in->area.x1 - in->area.x0; int h = in->area.y1 - in->area.y0; int k, l, alpha_idx, alpha_idx_y; int x_carac, y_carac; gdouble alpha; gdouble accu_x; gdouble accu_y; unsigned char *data = NR_PIXBLOCK_PX (in); g_assert(NR_PIXBLOCK_BPP(in) == 4); x_carac = get_carac(j, w, dx); //LEFT, MIDDLE or RIGHT y_carac = get_carac(i, h, dy); //TOP, MIDDLE or BOTTOM alpha_idx = 4*(i*w + j); accu_x = 0; accu_y = 0; for (k = START(y_carac); k <= FINISH(y_carac); k++) { alpha_idx_y = alpha_idx + 4*(k-1)*dy*w; for (l = START(x_carac); l <= FINISH(x_carac); l++) { alpha = (data + alpha_idx_y + 4*dx*(l-1))[3]; accu_x += K_X[y_carac][x_carac][k][l] * alpha / 255; accu_y += K_X[x_carac][y_carac][l][k] * alpha / 255; } } N[X_3D] = -1 * ss * FACTOR_X[y_carac][x_carac] * accu_x / dx; N[Y_3D] = -1 * ss * FACTOR_X[x_carac][y_carac] * accu_y / dy; N[Z_3D] = 1; normalize_vector(N); //std::cout << "(" << N[X_3D] << ", " << N[Y_3D] << ", " << N[Z_3D] << ")" << std::endl; } void convert_coord(gdouble &x, gdouble &y, gdouble &z, Matrix const &trans) { Point p = Point(x, y); p *= trans; x = p[X]; y = p[Y]; z *= trans[0]; } gdouble norm(const Fvector &v) { return sqrt(v[X_3D]*v[X_3D] + v[Y_3D]*v[Y_3D] + v[Z_3D]*v[Z_3D]); } void normalize_vector(Fvector &v) { gdouble nv = norm(v); //TODO test nv == 0 for (int j = 0; j < 3; j++) { v[j] /= nv; } } gdouble scalar_product(const Fvector &a, const Fvector &b) { return a[X_3D] * b[X_3D] + a[Y_3D] * b[Y_3D] + a[Z_3D] * b[Z_3D]; } void normalized_sum(Fvector &r, const Fvector &a, const Fvector &b) { r[X_3D] = a[X_3D] + b[X_3D]; r[Y_3D] = a[Y_3D] + b[Y_3D]; r[Z_3D] = a[Z_3D] + b[Z_3D]; normalize_vector(r); } }/* namespace NR */ /* Local Variables: mode:c++ c-file-style:"stroustrup" c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +)) indent-tabs-mode:nil fill-column:99 End: */ // vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=99 :