#ifndef __JSDOMBIND_H__ #define __JSDOMBIND_H__ /** * Phoebe DOM Implementation. * * This is a C++ approximation of the W3C DOM model, which follows * fairly closely the specifications in the various .idl files, copies of * which are provided for reference. Most important is this one: * * http://www.w3.org/TR/2004/REC-DOM-Level-3-Core-20040407/idl-definitions.html * * Authors: * Bob Jamison * * Copyright (C) 2006 Bob Jamison * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #include "jsengine.h" namespace org { namespace w3c { namespace dom { /** * Wrap the W3C DOM Core classes around a JavascriptEngine. */ class JavascriptDOMBinder { public: /** * Constructor */ JavascriptDOMBinder(JavascriptEngine &someEngine) : engine(someEngine) { init(); } /** * Destructor */ virtual ~JavascriptDOMBinder() { } JSObject *wrapDocument(const Document *doc); /** * Bind with the basic DOM classes */ bool createClasses(); JSObject *proto_Attr; JSObject *proto_CDATASection; JSObject *proto_CharacterData; JSObject *proto_Comment; JSObject *proto_Document; JSObject *proto_DocumentFragment; JSObject *proto_DocumentType; JSObject *proto_DOMConfiguration; JSObject *proto_DOMError; JSObject *proto_DOMException; JSObject *proto_DOMImplementation; JSObject *proto_DOMImplementationList; JSObject *proto_DOMImplementationRegistry; JSObject *proto_DOMImplementationSource; JSObject *proto_DOMLocator; JSObject *proto_DOMStringList; JSObject *proto_Element; JSObject *proto_Entity; JSObject *proto_EntityReference; JSObject *proto_NamedNodeMap; JSObject *proto_NameList; JSObject *proto_Node; JSObject *proto_NodeList; JSObject *proto_Notation; JSObject *proto_ProcessingInstruction; JSObject *proto_Text; JSObject *proto_TypeInfo; JSObject *proto_UserDataHandler; private: void init() { rt = engine.getRuntime(); cx = engine.getContext(); globalObj = engine.getGlobalObject(); } /** * Assignment operator. Let's keep this private for now, * as we want one Spidermonkey runtime per c++ shell */ JavascriptDOMBinder &operator=(const JavascriptDOMBinder &other) { assign(other); return *this; } void assign(const JavascriptDOMBinder &other) { rt = other.rt; cx = other.cx; globalObj = other.globalObj; } /** * Ouput a printf-formatted error message */ void error(char *fmt, ...); /** * Ouput a printf-formatted error message */ void trace(char *fmt, ...); JSRuntime *rt; JSContext *cx; JSObject *globalObj; JavascriptEngine &engine; }; } // namespace dom } // namespace w3c } // namespace org #endif /* __JSDOMBIND_H__ */