#ifndef __JSENGINE_H__ #define __JSENGINE_H__ /** * Phoebe DOM Implementation. * * This is a C++ approximation of the W3C DOM model, which follows * fairly closely the specifications in the various .idl files, copies of * which are provided for reference. Most important is this one: * * http://www.w3.org/TR/2004/REC-DOM-Level-3-Core-20040407/idl-definitions.html * * Authors: * Bob Jamison * * Copyright (C) 2006 Bob Jamison * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #include "dom.h" #include "js/jsapi.h" namespace org { namespace w3c { namespace dom { /** * Encapsulate a Spidermonkey JavaScript interpreter. Init classes, then * wrap around any objects that are needed. */ class JavascriptEngine { public: /** * Constructor */ JavascriptEngine() { startup(); } /** * Destructor */ virtual ~JavascriptEngine() { shutdown(); } /** * Evaluate a script */ bool evaluate(const DOMString &script); /** * Evaluate a script from a file */ bool evaluateFile(const DOMString &script); /** * Return the runtime of the wrapped JS engine */ JSRuntime *getRuntime() { return rt; } /** * Return the current context of the wrapped JS engine */ JSContext *getContext() { return cx; } /** * Return the current global object of the wrapped JS engine */ JSObject *getGlobalObject() { return globalObj; } private: /** * Startup the javascript engine */ bool startup(); /** * Shutdown the javascript engine */ bool shutdown(); void init() { rt = NULL; cx = NULL; globalObj = NULL; } /** * Assignment operator. Let's keep this private for now, * as we want one Spidermonkey runtime per c++ shell */ JavascriptEngine &operator=(const JavascriptEngine &other) { assign(other); return *this; } void assign(const JavascriptEngine &other) { rt = other.rt; cx = other.cx; globalObj = other.globalObj; } /** * Bind with the basic DOM classes */ bool createClasses(); /** * Ouput a printf-formatted error message */ void error(char *fmt, ...); /** * Ouput a printf-formatted error message */ void trace(char *fmt, ...); JSRuntime *rt; JSContext *cx; JSObject *globalObj; static void errorReporter(JSContext *cx, const char *message, JSErrorReport *report) { JavascriptEngine *engine = (JavascriptEngine *) JS_GetContextPrivate(cx); engine->error((char *)message); } }; } // namespace dom } // namespace w3c } // namespace org #endif /* __JSENGINE_H__ */