/** \file * Plugin prototypes. * * This header describes which prototypes plugins should use when * creating their functions. This header is also used by the internal * plugins code to guarantee consistency. * * Author: Ted Gould * Copyright (c) 2004-2005 * * This code is licensed under the GNU GPL. See COPYING for details. */ #ifndef __INKSCAPE_EXTENSION_IMPLEMENTATION_PLUGIN_LINK_H__ #define __INKSCAPE_EXTENSION_IMPLEMENTATION_PLUGIN_LINK_H__ #include #include /** \todo This needs to go away eventually. */ #include "document.h" /** \brief A simple typedef to make it so that inkscape_extension can be used before I figure out what makes sense here */ typedef void inkscape_extension; /** \brief The C prototype of a load function. */ typedef int (*inkscape_plugin_load)(inkscape_extension * in_ext); /** \brief The C prototype of an unload function. */ typedef void (*inkscape_plugin_unload)(inkscape_extension * in_ext); /** \brief The C prototype of an open function. */ typedef SPDocument *(*inkscape_plugin_open)(inkscape_extension * in_ext, const gchar * filename); /** \brief The C prototype of an input prefs function. */ typedef Gtk::Widget * (*inkscape_plugin_prefs_input)(inkscape_extension * in_ext, gchar const * filename); /** \brief The C prototype of an effect function. */ typedef void (*inkscape_plugin_effect)(inkscape_extension * in_ext, Inkscape::UI::View::View * view); /** \brief The C prototype of an effect prefs function. */ typedef Gtk::Widget * (*inkscape_plugin_prefs_effect)(inkscape_extension * in_ext, Inkscape::UI::View::View * view); /** \brief The name of the symbol for the plugin. Should match \c INKSCAPE_PLUGIN_NAME_STR (minus the quotes). */ #define INKSCAPE_PLUGIN_NAME inkscape_plugin_table /** \brief The name of the table to define the plugin as a string. This should be the same as \c INKSCAPE_PLUGIN_NAME but with quotes. */ #define INKSCAPE_PLUGIN_NAME_STR "inkscape_plugin_table" /** \brief The version of the plugin interface that is being used. This should always be used in the version entry in the \c inkscape_plugin_function_table version entry. This way compiled plugins can be detected. */ #define INKSCAPE_PLUGIN_VERSION 0 /** \brief A structure containing all the functions that should be called to make the plugin work. */ typedef struct { int version; /**< The interface version used. Should always be \c INKSCAPE_PLUGIN_VERSION. */ inkscape_plugin_load load; /**< Load function, called on first use */ inkscape_plugin_unload unload; /**< Unload function, called when Inkscape is finished with the plugin */ inkscape_plugin_open open; /**< Open function, called to open a file for Inkscape */ inkscape_plugin_prefs_input prefs_input; /**< Input preferences function, called to get further parameters for an input plugin. */ inkscape_plugin_effect effect; /**< Effect function, called to cause an effect on a document. */ inkscape_plugin_prefs_effect prefs_effect;/**< Effect preferences, on call could cause settings on a document. */ } inkscape_plugin_function_table; #endif /* __INKSCAPE_EXTENSION_IMPLEMENTATION_PLUGIN_LINK_H__ */