/* * This is what gets executed to initialize all of the modules. For * the internal modules this invovles executing their initialization * functions, for external ones it involves reading their .spmodule * files and bringing them into Sodipodi. * * Authors: * Ted Gould * * Copyright (C) 2002-2004 Authors * * Released under GNU GPL, read the file 'COPYING' for more information */ #ifdef HAVE_CONFIG_H # include "config.h" #endif #include "path-prefix.h" #include "inkscape.h" #include #include "system.h" #include "db.h" #include "internal/svgz.h" #include "internal/ps.h" #ifdef HAVE_CAIRO_PDF # include "internal/pdf-cairo.h" #endif #ifdef WIN32 # include "internal/win32.h" # include "internal/emf-win32-inout.h" # include "internal/emf-win32-print.h" #endif #include "internal/ps-out.h" #ifdef HAVE_CAIRO_PDF # include "internal/cairo-pdf-out.h" # include "internal/cairo-renderer-pdf-out.h" # include "internal/cairo-png-out.h" # include "internal/cairo-ps-out.h" #endif #ifdef HAVE_POPPLER # include "internal/pdfinput/pdf-input.h" #endif #ifdef HAVE_POPPLER_GLIB # include "internal/pdf-input-cairo.h" #endif #include "internal/pov-out.h" #include "internal/odf.h" #include "internal/latex-pstricks-out.h" #include "internal/latex-pstricks.h" #include "internal/eps-out.h" #include "internal/gdkpixbuf-input.h" #include "internal/bluredge.h" #include "internal/gimpgrad.h" #include "internal/grid.h" #ifdef WITH_LIBWPG #include "internal/wpg-input.h" #endif #include "prefs-utils.h" #include "io/sys.h" #ifdef WITH_IMAGE_MAGICK #include "internal/bitmap/adaptiveThreshold.h" #include "internal/bitmap/addNoise.h" #include "internal/bitmap/blur.h" #include "internal/bitmap/channel.h" #include "internal/bitmap/charcoal.h" #include "internal/bitmap/colorize.h" #include "internal/bitmap/contrast.h" #include "internal/bitmap/cycleColormap.h" #include "internal/bitmap/despeckle.h" #include "internal/bitmap/edge.h" #include "internal/bitmap/emboss.h" #include "internal/bitmap/enhance.h" #include "internal/bitmap/equalize.h" #include "internal/bitmap/gaussianBlur.h" #include "internal/bitmap/implode.h" #include "internal/bitmap/level.h" #include "internal/bitmap/levelChannel.h" #include "internal/bitmap/medianFilter.h" #include "internal/bitmap/modulate.h" #include "internal/bitmap/negate.h" #include "internal/bitmap/normalize.h" #include "internal/bitmap/oilPaint.h" #include "internal/bitmap/opacity.h" #include "internal/bitmap/raise.h" #include "internal/bitmap/reduceNoise.h" #include "internal/bitmap/sample.h" #include "internal/bitmap/shade.h" #include "internal/bitmap/sharpen.h" #include "internal/bitmap/solarize.h" #include "internal/bitmap/spread.h" #include "internal/bitmap/swirl.h" //#include "internal/bitmap/threshold.h" #include "internal/bitmap/unsharpmask.h" #include "internal/bitmap/wave.h" #endif /* WITH_IMAGE_MAGICK */ #include "internal/filter/filter.h" extern gboolean inkscape_app_use_gui( Inkscape::Application const *app ); namespace Inkscape { namespace Extension { /** This is the extention that all files are that are pulled from the extension directory and parsed */ #define SP_MODULE_EXTENSION "inx" static void build_module_from_dir(gchar const *dirname); static void check_extensions(); /** * \return none * \brief Examines the given string preference and checks to see * that at least one of the registered extensions matches * it. If not, a default is assigned. * \param pref_path Preference path to load * \param pref_attr Attribute to load from the preference * \param pref_default Default string to set * \param extension_family List of extensions to search */ static void update_pref(gchar const *pref_path, gchar const *pref_attr, gchar const *pref_default) // , GSList *extension_family) { gchar const *pref = prefs_get_string_attribute(pref_path,pref_attr); /* gboolean missing=TRUE; for (GSList *list = extension_family; list; list = g_slist_next(list)) { g_assert( list->data ); Inkscape::Extension *extension; extension = reinterpret_cast(list->data); if (!strcmp(extension->get_id(),pref)) missing=FALSE; } */ if (!Inkscape::Extension::db.get( pref ) /*missing*/) { prefs_set_string_attribute(pref_path, pref_attr, pref_default); } } /** * Invokes the init routines for internal modules. * * This should be a list of all the internal modules that need to initialized. This is just a * convinent place to put them. Also, this function calls build_module_from_dir to parse the * Inkscape extensions directory. */ void init() { /* TODO: Change to Internal */ Internal::Svg::init(); Internal::Svgz::init(); Internal::PsOutput::init(); Internal::EpsOutput::init(); Internal::PrintPS::init(); #ifdef HAVE_CAIRO_PDF Internal::CairoPdfOutput::init(); Internal::PrintCairoPDF::init(); if (0) { Internal::CairoRendererPdfOutput::init(); Internal::CairoRendererOutput::init(); } Internal::CairoPsOutput::init(); #endif #ifdef HAVE_POPPLER Internal::PdfInput::init(); #endif #ifdef HAVE_POPPLER_GLIB if (1) { Internal::PdfInputCairo::init(); } #endif #ifdef WIN32 Internal::PrintWin32::init(); Internal::PrintEmfWin32::init(); Internal::EmfWin32::init(); #endif Internal::PovOutput::init(); Internal::OdfOutput::init(); Internal::PrintLatex::init(); Internal::LatexOutput::init(); #ifdef WITH_LIBWPG Internal::WpgInput::init(); #endif /* Effects */ Internal::BlurEdge::init(); Internal::GimpGrad::init(); Internal::Grid::init(); /* Raster Effects */ #ifdef WITH_IMAGE_MAGICK Internal::Bitmap::AdaptiveThreshold::init(); Internal::Bitmap::AddNoise::init(); Internal::Bitmap::Blur::init(); Internal::Bitmap::Channel::init(); Internal::Bitmap::Charcoal::init(); Internal::Bitmap::Colorize::init(); Internal::Bitmap::Contrast::init(); Internal::Bitmap::CycleColormap::init(); Internal::Bitmap::Edge::init(); Internal::Bitmap::Despeckle::init(); Internal::Bitmap::Emboss::init(); Internal::Bitmap::Enhance::init(); Internal::Bitmap::Equalize::init(); Internal::Bitmap::GaussianBlur::init(); Internal::Bitmap::Implode::init(); Internal::Bitmap::Level::init(); Internal::Bitmap::LevelChannel::init(); Internal::Bitmap::MedianFilter::init(); Internal::Bitmap::Modulate::init(); Internal::Bitmap::Negate::init(); Internal::Bitmap::Normalize::init(); Internal::Bitmap::OilPaint::init(); Internal::Bitmap::Opacity::init(); Internal::Bitmap::Raise::init(); Internal::Bitmap::ReduceNoise::init(); Internal::Bitmap::Sample::init(); Internal::Bitmap::Shade::init(); Internal::Bitmap::Sharpen::init(); Internal::Bitmap::Solarize::init(); Internal::Bitmap::Spread::init(); Internal::Bitmap::Swirl::init(); //Internal::Bitmap::Threshold::init(); Internal::Bitmap::Unsharpmask::init(); Internal::Bitmap::Wave::init(); #endif /* WITH_IMAGE_MAGICK */ Internal::Filter::Filter::filters_all(); /* Load search path for extensions */ if (Inkscape::Extension::Extension::search_path.size() == 0) { Inkscape::Extension::Extension::search_path.push_back(profile_path("extensions")); #ifdef WIN32 /* * The native Windows Save dialogs change the current directory of Inkscape to the path selected in the dialog * Putting relative paths in the search_path breaks things after the Save dialog ha been shown * Especially the XAML-save: https://bugs.launchpad.net/inkscape/+bug/168896 * This code inserts an absolute path based on the current working dir when Inkscape starts. * Only included in WIN32 to avoid messing around with other platforms for the moment * After testing on other platforms this code can be enabled on other platforms (it "should" not break anything). */ gchar * cwd = g_get_current_dir(); gchar * fname = g_build_filename( cwd, g_strdup(INKSCAPE_EXTENSIONDIR), NULL); Glib::ustring filename = fname; Inkscape::Extension::Extension::search_path.push_back(g_strdup(filename.c_str())); g_free(cwd); g_free(fname); #else Inkscape::Extension::Extension::search_path.push_back(g_strdup(INKSCAPE_EXTENSIONDIR)); #endif } for (unsigned int i=0; ideactivated() && !in_plug->check()) { in_plug->deactivate(); (*count)++; } } static void check_extensions() { int count = 1; bool anyfail = false; // int pass = 0; Inkscape::Extension::Extension::error_file_open(); while (count != 0) { count = 0; db.foreach(check_extensions_internal, (gpointer)&count); if (count != 0) anyfail = true; } Inkscape::Extension::Extension::error_file_close(); } } } /* namespace Inkscape::Extension */ /* Local Variables: mode:c++ c-file-style:"stroustrup" c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +)) indent-tabs-mode:nil fill-column:99 End: */ // vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=99 :