/* * Copyright (C) 2007 Authors: * Christopher Brown * Ted Gould * * Released under GNU GPL, read the file 'COPYING' for more information */ #include "extension/effect.h" #include "extension/system.h" #include "addNoise.h" namespace Inkscape { namespace Extension { namespace Internal { namespace Bitmap { void AddNoise::applyEffect(Magick::Image *image) { Magick::NoiseType noiseType = Magick::UniformNoise; if (!strcmp(_noiseTypeName, "Uniform Noise")) noiseType = Magick::UniformNoise; else if (!strcmp(_noiseTypeName, "Gaussian Noise")) noiseType = Magick::GaussianNoise; else if (!strcmp(_noiseTypeName, "Multiplicative Gaussian Noise")) noiseType = Magick::MultiplicativeGaussianNoise; else if (!strcmp(_noiseTypeName, "Impulse Noise")) noiseType = Magick::ImpulseNoise; else if (!strcmp(_noiseTypeName, "Laplacian Noise")) noiseType = Magick::LaplacianNoise; else if (!strcmp(_noiseTypeName, "Poisson Noise")) noiseType = Magick::PoissonNoise; image->addNoise(noiseType); } void AddNoise::refreshParameters(Inkscape::Extension::Effect *module) { _noiseTypeName = module->get_param_enum("noiseType"); } #include "../clear-n_.h" void AddNoise::init(void) { Inkscape::Extension::build_from_mem( "\n" "" N_("Add Noise") "\n" "org.inkscape.effect.bitmap.addNoise\n" "\n" "<_item value='Uniform Noise'>" N_("Uniform Noise") "\n" "<_item value='Gaussian Noise'>" N_("Gaussian Noise") "\n" "<_item value='Multiplicative Gaussian Noise'>" N_("Multiplicative Gaussian Noise") "\n" "<_item value='Impulse Noise'>" N_("Impulse Noise") "\n" "<_item value='Laplacian Noise'>" N_("Laplacian Noise") "\n" "<_item value='Poisson Noise'>" N_("Poisson Noise") "\n" "\n" "\n" "all\n" "\n" "\n" "\n" "" N_("Add random noise to selected bitmap(s).") "\n" "\n" "\n", new AddNoise()); } }; /* namespace Bitmap */ }; /* namespace Internal */ }; /* namespace Extension */ }; /* namespace Inkscape */