/* * Conversion data for filter and filter primitive enumerations * * Authors: * Nicholas Bishop * * Copyright (C) 2007 authors * * Released under GNU GPL, read the file 'COPYING' for more information */ #include #include "filter-enums.h" using Inkscape::Util::EnumData; using Inkscape::Util::EnumDataConverter; const EnumData FPData[Inkscape::Filters::NR_FILTER_ENDPRIMITIVETYPE] = { {Inkscape::Filters::NR_FILTER_BLEND, _("Blend"), "svg:feBlend"}, {Inkscape::Filters::NR_FILTER_COLORMATRIX, _("Color Matrix"), "svg:feColorMatrix"}, {Inkscape::Filters::NR_FILTER_COMPONENTTRANSFER, _("Component Transfer"), "svg:feComponentTransfer"}, {Inkscape::Filters::NR_FILTER_COMPOSITE, _("Composite"), "svg:feComposite"}, {Inkscape::Filters::NR_FILTER_CONVOLVEMATRIX, _("Convolve Matrix"), "svg:feConvolveMatrix"}, {Inkscape::Filters::NR_FILTER_DIFFUSELIGHTING, _("Diffuse Lighting"), "svg:feDiffuseLighting"}, {Inkscape::Filters::NR_FILTER_DISPLACEMENTMAP, _("Displacement Map"), "svg:feDisplacementMap"}, {Inkscape::Filters::NR_FILTER_FLOOD, _("Flood"), "svg:feFlood"}, {Inkscape::Filters::NR_FILTER_GAUSSIANBLUR, _("Gaussian Blur"), "svg:feGaussianBlur"}, {Inkscape::Filters::NR_FILTER_IMAGE, _("Image"), "svg:feImage"}, {Inkscape::Filters::NR_FILTER_MERGE, _("Merge"), "svg:feMerge"}, {Inkscape::Filters::NR_FILTER_MORPHOLOGY, _("Morphology"), "svg:feMorphology"}, {Inkscape::Filters::NR_FILTER_OFFSET, _("Offset"), "svg:feOffset"}, {Inkscape::Filters::NR_FILTER_SPECULARLIGHTING, _("Specular Lighting"), "svg:feSpecularLighting"}, {Inkscape::Filters::NR_FILTER_TILE, _("Tile"), "svg:feTile"}, {Inkscape::Filters::NR_FILTER_TURBULENCE, _("Turbulence"), "svg:feTurbulence"} }; const EnumDataConverter FPConverter(FPData, Inkscape::Filters::NR_FILTER_ENDPRIMITIVETYPE); const EnumData FPInputData[FPINPUT_END] = { {FPINPUT_SOURCEGRAPHIC, _("Source Graphic"), "SourceGraphic"}, {FPINPUT_SOURCEALPHA, _("Source Alpha"), "SourceAlpha"}, {FPINPUT_BACKGROUNDIMAGE, _("Background Image"), "BackgroundImage"}, {FPINPUT_BACKGROUNDALPHA, _("Background Alpha"), "BackgroundAlpha"}, {FPINPUT_FILLPAINT, _("Fill Paint"), "FillPaint"}, {FPINPUT_STROKEPAINT, _("Stroke Paint"), "StrokePaint"}, }; const EnumDataConverter FPInputConverter(FPInputData, FPINPUT_END); // feBlend const EnumData BlendModeData[Inkscape::Filters::BLEND_ENDMODE] = { //TRANSLATORS: This is a context string, only put the word "Normal" in your translation {Inkscape::Filters::BLEND_NORMAL, Q_("filterBlendMode|Normal"), "normal"}, {Inkscape::Filters::BLEND_MULTIPLY, _("Multiply"), "multiply"}, {Inkscape::Filters::BLEND_SCREEN, _("Screen"), "screen"}, {Inkscape::Filters::BLEND_DARKEN, _("Darken"), "darken"}, {Inkscape::Filters::BLEND_LIGHTEN, _("Lighten"), "lighten"} }; const EnumDataConverter BlendModeConverter(BlendModeData, Inkscape::Filters::BLEND_ENDMODE); const EnumData ColorMatrixTypeData[Inkscape::Filters::COLORMATRIX_ENDTYPE] = { {Inkscape::Filters::COLORMATRIX_MATRIX, _("Matrix"), "matrix"}, {Inkscape::Filters::COLORMATRIX_SATURATE, _("Saturate"), "saturate"}, {Inkscape::Filters::COLORMATRIX_HUEROTATE, _("Hue Rotate"), "hueRotate"}, {Inkscape::Filters::COLORMATRIX_LUMINANCETOALPHA, _("Luminance to Alpha"), "luminanceToAlpha"} }; const EnumDataConverter ColorMatrixTypeConverter(ColorMatrixTypeData, Inkscape::Filters::COLORMATRIX_ENDTYPE); // feComposite const EnumData CompositeOperatorData[COMPOSITE_ENDOPERATOR] = { {COMPOSITE_DEFAULT, _("Default"), ""}, {COMPOSITE_OVER, _("Over"), "over"}, {COMPOSITE_IN, _("In"), "in"}, {COMPOSITE_OUT, _("Out"), "out"}, {COMPOSITE_ATOP, _("Atop"), "atop"}, {COMPOSITE_XOR, _("XOR"), "xor"}, {COMPOSITE_ARITHMETIC, _("Arithmetic"), "arithmetic"} }; const EnumDataConverter CompositeOperatorConverter(CompositeOperatorData, COMPOSITE_ENDOPERATOR); // feComponentTransfer const EnumData ComponentTransferTypeData[Inkscape::Filters::COMPONENTTRANSFER_TYPE_ERROR] = { {Inkscape::Filters::COMPONENTTRANSFER_TYPE_IDENTITY, _("Identity"), "identity"}, {Inkscape::Filters::COMPONENTTRANSFER_TYPE_TABLE, _("Table"), "table"}, {Inkscape::Filters::COMPONENTTRANSFER_TYPE_DISCRETE, _("Discrete"), "discrete"}, {Inkscape::Filters::COMPONENTTRANSFER_TYPE_LINEAR, _("Linear"), "linear"}, {Inkscape::Filters::COMPONENTTRANSFER_TYPE_GAMMA, _("Gamma"), "gamma"}, }; const EnumDataConverter ComponentTransferTypeConverter(ComponentTransferTypeData, Inkscape::Filters::COMPONENTTRANSFER_TYPE_ERROR); // feConvolveMatrix const EnumData ConvolveMatrixEdgeModeData[Inkscape::Filters::CONVOLVEMATRIX_EDGEMODE_ENDTYPE] = { {Inkscape::Filters::CONVOLVEMATRIX_EDGEMODE_DUPLICATE, _("Duplicate"), "duplicate"}, {Inkscape::Filters::CONVOLVEMATRIX_EDGEMODE_WRAP, _("Wrap"), "wrap"}, {Inkscape::Filters::CONVOLVEMATRIX_EDGEMODE_NONE, _("None"), "none"} }; const EnumDataConverter ConvolveMatrixEdgeModeConverter(ConvolveMatrixEdgeModeData, Inkscape::Filters::CONVOLVEMATRIX_EDGEMODE_ENDTYPE); // feDisplacementMap const EnumData DisplacementMapChannelData[DISPLACEMENTMAP_CHANNEL_ENDTYPE] = { {DISPLACEMENTMAP_CHANNEL_RED, _("Red"), "R"}, {DISPLACEMENTMAP_CHANNEL_GREEN, _("Green"), "G"}, {DISPLACEMENTMAP_CHANNEL_BLUE, _("Blue"), "B"}, {DISPLACEMENTMAP_CHANNEL_ALPHA, _("Alpha"), "A"} }; const EnumDataConverter DisplacementMapChannelConverter(DisplacementMapChannelData, DISPLACEMENTMAP_CHANNEL_ENDTYPE); // feMorphology const EnumData MorphologyOperatorData[Inkscape::Filters::MORPHOLOGY_OPERATOR_END] = { {Inkscape::Filters::MORPHOLOGY_OPERATOR_ERODE, _("Erode"), "erode"}, {Inkscape::Filters::MORPHOLOGY_OPERATOR_DILATE, _("Dilate"), "dilate"} }; const EnumDataConverter MorphologyOperatorConverter(MorphologyOperatorData, Inkscape::Filters::MORPHOLOGY_OPERATOR_END); // feTurbulence const EnumData TurbulenceTypeData[Inkscape::Filters::TURBULENCE_ENDTYPE] = { {Inkscape::Filters::TURBULENCE_FRACTALNOISE, _("Fractal Noise"), "fractalNoise"}, {Inkscape::Filters::TURBULENCE_TURBULENCE, _("Turbulence"), "turbulence"} }; const EnumDataConverter TurbulenceTypeConverter(TurbulenceTypeData, Inkscape::Filters::TURBULENCE_ENDTYPE); // Light source const EnumData LightSourceData[LIGHT_ENDSOURCE] = { {LIGHT_DISTANT, _("Distant Light"), "svg:feDistantLight"}, {LIGHT_POINT, _("Point Light"), "svg:fePointLight"}, {LIGHT_SPOT, _("Spot Light"), "svg:feSpotLight"} }; const EnumDataConverter LightSourceConverter(LightSourceData, LIGHT_ENDSOURCE); /* Local Variables: mode:c++ c-file-style:"stroustrup" c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +)) indent-tabs-mode:nil fill-column:99 End: */ // vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=99 :