/** * \file src/geom.cpp * \brief Various geometrical calculations. */ #ifdef HAVE_CONFIG_H # include #endif #include "geom.h" #include /** * Finds the intersection of the two (infinite) lines * defined by the points p such that dot(n0, p) == d0 and dot(n1, p) == d1. * * If the two lines intersect, then \a result becomes their point of * intersection; otherwise, \a result remains unchanged. * * This function finds the intersection of the two lines (infinite) * defined by n0.X = d0 and x1.X = d1. The algorithm is as follows: * To compute the intersection point use kramer's rule: * \verbatim * convert lines to form * ax + by = c * dx + ey = f * * ( * e.g. a = (x2 - x1), b = (y2 - y1), c = (x2 - x1)*x1 + (y2 - y1)*y1 * ) * * In our case we use: * a = n0.x d = n1.x * b = n0.y e = n1.y * c = d0 f = d1 * * so: * * adx + bdy = cd * adx + aey = af * * bdy - aey = cd - af * (bd - ae)y = cd - af * * y = (cd - af)/(bd - ae) * * repeat for x and you get: * * x = (fb - ce)/(bd - ae) \endverbatim * * If the denominator (bd-ae) is 0 then the lines are parallel, if the * numerators are then 0 then the lines coincide. * * \todo Why not use existing but outcommented code below * (HAVE_NEW_INTERSECTOR_CODE)? */ IntersectorKind intersector_line_intersection(NR::Point const &n0, double const d0, NR::Point const &n1, double const d1, NR::Point &result) { double denominator = dot(NR::rot90(n0), n1); double X = n1[NR::Y] * d0 - n0[NR::Y] * d1; /* X = (-d1, d0) dot (n0[Y], n1[Y]) */ if (denominator == 0) { if ( X == 0 ) { return COINCIDENT; } else { return PARALLEL; } } double Y = n0[NR::X] * d1 - n1[NR::X] * d0; result = NR::Point(X, Y) / denominator; return INTERSECTS; } /* New code which we are not yet using */ #ifdef HAVE_NEW_INTERSECTOR_CODE /* ccw exists as a building block */ static int sp_intersector_ccw(const NR::Point p0, const NR::Point p1, const NR::Point p2) /* Determine which way a set of three points winds. */ { NR::Point d1 = p1 - p0; NR::Point d2 = p2 - p0; /* compare slopes but avoid division operation */ double c = dot(NR::rot90(d1), d2); if(c > 0) return +1; // ccw - do these match def'n in header? if(c < 0) return -1; // cw /* Colinear [or NaN]. Decide the order. */ if ( ( d1[0] * d2[0] < 0 ) || ( d1[1] * d2[1] < 0 ) ) { return -1; // p2 < p0 < p1 } else if ( dot(d1,d1) < dot(d2,d2) ) { return +1; // p0 <= p1 < p2 } else { return 0; // p0 <= p2 <= p1 } } /** Determine whether two line segments intersect. This doesn't find the point of intersection, use the line_intersect function above, or the segment_intersection interface below. \pre neither segment is zero-length; i.e. p00 != p01 and p10 != p11. */ static bool sp_intersector_segment_intersectp(NR::Point const &p00, NR::Point const &p01, NR::Point const &p10, NR::Point const &p11) { g_return_val_if_fail(p00 != p01, false); g_return_val_if_fail(p10 != p11, false); /* true iff ( (the p1 segment straddles the p0 infinite line) * and (the p0 segment straddles the p1 infinite line) ). */ return ((sp_intersector_ccw(p00,p01, p10) *sp_intersector_ccw(p00, p01, p11)) <=0 ) && ((sp_intersector_ccw(p10,p11, p00) *sp_intersector_ccw(p10, p11, p01)) <=0 ); } /** Determine whether \& where two line segments intersect. If the two segments don't intersect, then \a result remains unchanged. \pre neither segment is zero-length; i.e. p00 != p01 and p10 != p11. **/ static sp_intersector_kind sp_intersector_segment_intersect(NR::Point const &p00, NR::Point const &p01, NR::Point const &p10, NR::Point const &p11, NR::Point &result) { if(sp_intersector_segment_intersectp(p00, p01, p10, p11)) { NR::Point n0 = (p00 - p01).ccw(); double d0 = dot(n0,p00); NR::Point n1 = (p10 - p11).ccw(); double d1 = dot(n1,p10); return sp_intersector_line_intersection(n0, d0, n1, d1, result); } else { return no_intersection; } } #endif /* end yet-unused HAVE_NEW_INTERSECTOR_CODE code */ /* Local Variables: mode:c++ c-file-style:"stroustrup" c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +)) indent-tabs-mode:nil fill-column:99 End: */ // vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=99 :