/** * \file grid-snapper.cpp * \brief Snapping things to grids. * * Authors: * Lauris Kaplinski * Frank Felfe * Carl Hetherington * * Copyright (C) 1999-2002 Authors * * Released under GNU GPL, read the file 'COPYING' for more information */ #include "sp-namedview.h" #include "display/canvas-grid.h" /** * \return x rounded to the nearest multiple of c1 plus c0. * * \note * If c1==0 (and c0 is finite), then returns +/-inf. This makes grid spacing of zero * mean "ignore the grid in this dimention". We're currently discussing "good" semantics * for guide/grid snapping. */ /* FIXME: move this somewhere else, perhaps */ static double round_to_nearest_multiple_plus(double x, double const c1, double const c0) { return floor((x - c0) / c1 + .5) * c1 + c0; } Inkscape::GridSnapper::GridSnapper(SPNamedView const *nv, NR::Coord const d) : LineSnapper(nv, d) { } Inkscape::LineSnapper::LineList Inkscape::GridSnapper::_getSnapLines(NR::Point const &p) const { LineList s; if ( NULL == _named_view ) { return s; } SPCGrid *griditem = NULL; for (GSList *l = _named_view->gridviews; l != NULL; l = l->next) { // FIXME : this is a hack since there is only one view for now // but when we'll handle multiple views, snapping should // must be rethought and maybe only the current view // should give back it's SHOWN lines to snap to // For now, the last SPCGrid in _named_view->gridviews will be used. griditem = SP_CGRID(l->data); } g_assert(griditem != NULL); for (unsigned int i = 0; i < 2; ++i) { /* This is to make sure we snap to only visible grid lines */ double const scale = griditem->scaled[i] ? griditem->empspacing : 1; NR::Coord const rounded = round_to_nearest_multiple_plus(p[i], _named_view->gridspacing[i] * scale, _named_view->gridorigin[i]); s.push_back(std::make_pair(NR::Dim2(i), rounded)); } return s; } /* Local Variables: mode:c++ c-file-style:"stroustrup" c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +)) indent-tabs-mode:nil fill-column:99 End: */ // vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4 :