/* * SPAction implementation. * * Author: * Lauris Kaplinski * * Copyright (C) 2003 Lauris Kaplinski * * This code is in public domain */ #include "debug/logger.h" #include "debug/timestamp.h" #include "debug/simple-event.h" #include "debug/event-tracker.h" #include "ui/view/view.h" #include "desktop.h" #include "document.h" #include "helper/action.h" static void sp_action_finalize (GObject *object); G_DEFINE_TYPE(SPAction, sp_action, G_TYPE_OBJECT); /** * SPAction vtable initialization. */ static void sp_action_class_init (SPActionClass *klass) { GObjectClass *object_class = (GObjectClass *) klass; object_class->finalize = sp_action_finalize; } /** * Callback for SPAction object initialization. */ static void sp_action_init (SPAction *action) { action->sensitive = 0; action->active = 0; action->context = Inkscape::ActionContext(); action->id = action->name = action->tip = NULL; action->image = NULL; new (&action->signal_perform) sigc::signal(); new (&action->signal_set_sensitive) sigc::signal(); new (&action->signal_set_active) sigc::signal(); new (&action->signal_set_name) sigc::signal(); } /** * Called before SPAction object destruction. */ static void sp_action_finalize (GObject *object) { SPAction *action = SP_ACTION(object); g_free (action->image); g_free (action->tip); g_free (action->name); g_free (action->id); action->signal_perform.~signal(); action->signal_set_sensitive.~signal(); action->signal_set_active.~signal(); action->signal_set_name.~signal(); G_OBJECT_CLASS(sp_action_parent_class)->finalize (object); } /** * Create new SPAction object and set its properties. */ SPAction * sp_action_new(Inkscape::ActionContext const &context, const gchar *id, const gchar *name, const gchar *tip, const gchar *image, Inkscape::Verb * verb) { SPAction *action = (SPAction *)g_object_new(SP_TYPE_ACTION, NULL); action->context = context; action->sensitive = TRUE; action->id = g_strdup (id); action->name = g_strdup (name); action->tip = g_strdup (tip); action->image = g_strdup (image); action->verb = verb; return action; } namespace { using Inkscape::Debug::SimpleEvent; using Inkscape::Debug::Event; using Inkscape::Util::share_static_string; using Inkscape::Debug::timestamp; typedef SimpleEvent ActionEventBase; class ActionEvent : public ActionEventBase { public: ActionEvent(SPAction const *action) : ActionEventBase(share_static_string("action")) { _addProperty(share_static_string("timestamp"), timestamp()); SPDocument *document = action->context.getDocument(); if (document) { _addProperty(share_static_string("document"), document->serial()); } _addProperty(share_static_string("verb"), action->id); } }; } /** * Executes an action. * @param action The action to be executed. * @param data ignored. */ void sp_action_perform(SPAction *action, void * /*data*/) { g_return_if_fail (action != NULL); g_return_if_fail (SP_IS_ACTION (action)); Inkscape::Debug::EventTracker tracker(action); action->signal_perform.emit(); } /** * Change activation in all actions that can be taken with the action. */ void sp_action_set_active (SPAction *action, unsigned int active) { g_return_if_fail (action != NULL); g_return_if_fail (SP_IS_ACTION (action)); action->signal_set_active.emit(active); } /** * Change sensitivity in all actions that can be taken with the action. */ void sp_action_set_sensitive (SPAction *action, unsigned int sensitive) { g_return_if_fail (action != NULL); g_return_if_fail (SP_IS_ACTION (action)); action->signal_set_sensitive.emit(sensitive); } void sp_action_set_name (SPAction *action, Glib::ustring const &name) { g_return_if_fail (action != NULL); g_return_if_fail (SP_IS_ACTION (action)); g_free(action->name); action->name = g_strdup(name.data()); action->signal_set_name.emit(name); } /** * Return Document associated with the action. */ SPDocument * sp_action_get_document (SPAction *action) { g_return_val_if_fail (SP_IS_ACTION (action), NULL); return action->context.getDocument(); } /** * Return Selection associated with the action */ Inkscape::Selection * sp_action_get_selection (SPAction *action) { g_return_val_if_fail (SP_IS_ACTION (action), NULL); return action->context.getSelection(); } /** * Return View associated with the action, if any. */ Inkscape::UI::View::View * sp_action_get_view (SPAction *action) { g_return_val_if_fail (SP_IS_ACTION (action), NULL); return action->context.getView(); } /** * Return Desktop associated with the action, if any. */ SPDesktop * sp_action_get_desktop (SPAction *action) { // TODO: this slightly horrible storage of a UI::View::View*, and // casting to an SPDesktop*, is only done because that's what was // already the norm in the Inkscape codebase. This seems wrong. Surely // we should store an SPDesktop* in the first place? Is there a case // of actions being carried out on a View that is not an SPDesktop? return static_cast(sp_action_get_view(action)); } /* Local Variables: mode:c++ c-file-style:"stroustrup" c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +)) indent-tabs-mode:nil fill-column:99 End: */ // vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4 :