#ifndef __SP_UNIT_H__ #define __SP_UNIT_H__ /* * SPUnit * * Ported from libgnomeprint * * Authors: * Dirk Luetjens * Yves Arrouye * Lauris Kaplinski * * Copyright 1999-2001 Ximian, Inc. and authors * */ #include #include #include #include "sp-metric.h" /* * Units and conversion methods used by libgnomeprint. * * You need those for certain config keys (like paper size), if you are * interested in using these (look at gnome-print-config.h for discussion, * why you may NOT be interested in paper size). * * Unit bases define set of mutually unrelated measuring systems (numbers, * paper, screen and dimesionless user coordinates). Still, you can convert * between those, specifying scaling factors explicitly. * * Paper (i.e. output) coordinates are taken as absolute real world units. * It has some justification, because screen unit (pixel) size changes, * if you change screen resolution, while you cannot change output on paper * as easily (unless you have thermally contracting paper, of course). * */ struct SPUnit; struct SPDistance; /* * The base linear ("absolute") unit is 1/72th of an inch, i.e. the base unit of postscript. */ /* * Unit bases */ enum SPUnitBase { SP_UNIT_DIMENSIONLESS = (1 << 0), /* For percentages and like */ SP_UNIT_ABSOLUTE = (1 << 1), /* Real world distances - i.e. mm, cm... */ SP_UNIT_DEVICE = (1 << 2), /* Pixels in the SVG/CSS sense. */ SP_UNIT_VOLATILE = (1 << 3) /* em and ex */ }; /* * Units: indexes into sp_units. */ enum SPUnitId { SP_UNIT_SCALE, // 1.0 == 100% SP_UNIT_PT, // Postscript points: exactly 72 per inch SP_UNIT_PX, // "Pixels" in the CSS sense; though Inkscape assumes a constant 90 per inch. SP_UNIT_PERCENT, /* Note: In Inkscape this often means "relative to current value" (for users to edit a value), rather than the SVG/CSS use of percentages. */ SP_UNIT_MM, // millimetres SP_UNIT_CM, // centimetres SP_UNIT_M, // metres SP_UNIT_IN, // inches SP_UNIT_EM, // font-size of relevant font SP_UNIT_EX, // x-height of relevant font sp_max_unit_id = SP_UNIT_EX // For bounds-checking in sp_unit_get_by_id. }; /* * Notice, that for correct menus etc. you have to use * ngettext method family yourself. For that reason we * do not provide translations in unit names. * I also do not know, whether to allow user-created units, * because this would certainly confuse textdomain. */ struct SPUnit { SPUnitId unit_id; /* used as sanity check */ SPUnitBase base; gdouble unittobase; /* how many base units in this unit */ SPMetric metric; // the corresponding SPMetric from sp-metrics.h guint svg_unit; // the corresponding SVGLengthUnit /* When using, you must call "gettext" on them so they're translated */ gchar const *name; gchar const *abbr; gchar const *plural; gchar const *abbr_plural; }; const SPUnit *sp_unit_get_by_abbreviation (const gchar *abbreviation); /* When using, you must call "gettext" on them so they're translated */ const gchar *sp_unit_get_abbreviation (const SPUnit *unit); gchar const *sp_unit_get_plural (SPUnit const *unit); SPMetric sp_unit_get_metric(SPUnit const *unit); guint sp_unit_get_svg_unit(SPUnit const *unit); extern SPUnit const sp_units[]; inline SPUnit const & sp_unit_get_by_id(SPUnitId const id) { /* inline because the compiler should optimize away the g_return_val_if_fail test in the usual case that the argument value is known at compile-time, leaving just "return sp_units[constant]". */ unsigned const ix = unsigned(id); g_return_val_if_fail(ix <= sp_max_unit_id, sp_units[SP_UNIT_PX]); return sp_units[ix]; } #define SP_PS_UNIT (&sp_unit_get_by_id(SP_UNIT_PT)) /** Used solely by units-test.cpp. */ bool sp_units_table_sane(); #define SP_UNITS_ALL (SP_UNIT_DIMENSIONLESS | SP_UNIT_ABSOLUTE | SP_UNIT_DEVICE | SP_UNIT_VOLATILE) GSList *sp_unit_get_list (guint bases); void sp_unit_free_list (GSList *units); /* These are pure utility */ /* Return TRUE if conversion is possible, FALSE if unit bases differ */ gboolean sp_convert_distance (gdouble *distance, const SPUnit *from, const SPUnit *to); /* If either one is NULL, transconverting to/from that base fails */ /* Generic conversion between volatile units would be useless anyways */ gdouble sp_convert_distance_full(gdouble const from_dist, SPUnit const &from, SPUnit const &to); /* Some more convenience */ gdouble sp_units_get_pixels(gdouble const units, SPUnit const &unit); gdouble sp_pixels_get_units(gdouble const pixels, SPUnit const &unit); double angle_to_compass(double angle); double angle_from_compass(double angle); #endif