#ifndef SEEN_BUFFERSTREAM_H #define SEEN_BUFFERSTREAM_H /** * @file * Phoebe DOM Implementation. * * This is a C++ approximation of the W3C DOM model, which follows * fairly closely the specifications in the various .idl files, copies of * which are provided for reference. Most important is this one: * * http://www.w3.org/TR/2004/REC-DOM-Level-3-Core-20040407/idl-definitions.html */ /* * Authors: * Bob Jamison * * Copyright (C) 2006 Bob Jamison * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #include #include "inkscapestream.h" namespace Inkscape { namespace IO { //######################################################################### //# S T R I N G I N P U T S T R E A M //######################################################################### /** * This class is for reading character from a DOMString * */ class BufferInputStream : public InputStream { public: BufferInputStream(const std::vector &sourceBuffer); ~BufferInputStream() override; int available() override; void close() override; int get() override; private: const std::vector &buffer; long position; bool closed; }; // class BufferInputStream //######################################################################### //# B U F F E R O U T P U T S T R E A M //######################################################################### /** * This class is for sending a stream to a character buffer * */ class BufferOutputStream : public OutputStream { public: BufferOutputStream(); ~BufferOutputStream() override; void close() override; void flush() override; int put(char ch) override; virtual std::vector &getBuffer() { return buffer; } virtual void clear() { buffer.clear(); } private: std::vector buffer; bool closed; }; // class BufferOutputStream } //namespace IO } //namespace Inkscape #endif // SEEN_BUFFERSTREAM_H