#define __NR_MATRIX_C__ /** \file * Various matrix routines. Currently includes some NR::rotate etc. routines too. */ /* * Authors: * Lauris Kaplinski * * This code is in public domain */ #include "nr-matrix.h" /** * Multiply two NRMatrices together, storing the result in d. */ NRMatrix * nr_matrix_multiply(NRMatrix *d, NRMatrix const *m0, NRMatrix const *m1) { if (m0) { if (m1) { NR::Coord d0 = m0->c[0] * m1->c[0] + m0->c[1] * m1->c[2]; NR::Coord d1 = m0->c[0] * m1->c[1] + m0->c[1] * m1->c[3]; NR::Coord d2 = m0->c[2] * m1->c[0] + m0->c[3] * m1->c[2]; NR::Coord d3 = m0->c[2] * m1->c[1] + m0->c[3] * m1->c[3]; NR::Coord d4 = m0->c[4] * m1->c[0] + m0->c[5] * m1->c[2] + m1->c[4]; NR::Coord d5 = m0->c[4] * m1->c[1] + m0->c[5] * m1->c[3] + m1->c[5]; NR::Coord *dest = d->c; *dest++ = d0; *dest++ = d1; *dest++ = d2; *dest++ = d3; *dest++ = d4; *dest = d5; } else { *d = *m0; } } else { if (m1) { *d = *m1; } else { nr_matrix_set_identity(d); } } return d; } /** * Store the inverted value of Matrix m in d */ NRMatrix * nr_matrix_invert(NRMatrix *d, NRMatrix const *m) { if (m) { NR::Coord const det = m->c[0] * m->c[3] - m->c[1] * m->c[2]; if (!NR_DF_TEST_CLOSE(det, 0.0, NR_EPSILON)) { NR::Coord const idet = 1.0 / det; NR::Coord *dest = d->c; /* Cache m->c[0] and m->c[4] in case d == m. */ NR::Coord const m_c0(m->c[0]); NR::Coord const m_c4(m->c[4]); /*0*/ *dest++ = m->c[3] * idet; /*1*/ *dest++ = -m->c[1] * idet; /*2*/ *dest++ = -m->c[2] * idet; /*3*/ *dest++ = m_c0 * idet; /*4*/ *dest++ = -m_c4 * d->c[0] - m->c[5] * d->c[2]; /*5*/ *dest = -m_c4 * d->c[1] - m->c[5] * d->c[3]; } else { nr_matrix_set_identity(d); } } else { nr_matrix_set_identity(d); } return d; } /** * Set this matrix to a translation of x and y */ NRMatrix * nr_matrix_set_translate(NRMatrix *m, NR::Coord const x, NR::Coord const y) { NR::Coord *dest = m->c; *dest++ = 1.0; //0 *dest++ = 0.0; //1 *dest++ = 0.0; //2 *dest++ = 1.0; //3 *dest++ = x; //4 *dest = y; //5 return m; } /** * Set this matrix to a scaling transform in sx and sy */ NRMatrix * nr_matrix_set_scale(NRMatrix *m, NR::Coord const sx, NR::Coord const sy) { NR::Coord *dest = m->c; *dest++ = sx; //0 *dest++ = 0.0; //1 *dest++ = 0.0; //2 *dest++ = sy; //3 *dest++ = 0.0; //4 *dest = 0.0; //5 return m; } /** * Set this matrix to a rotating transform of angle 'theta' radians */ NRMatrix * nr_matrix_set_rotate(NRMatrix *m, NR::Coord const theta) { NR::Coord const s = sin(theta); NR::Coord const c = cos(theta); NR::Coord *dest = m->c; *dest++ = c; //0 *dest++ = s; //1 *dest++ = -s; //2 *dest++ = c; //3 *dest++ = 0.0; //4 *dest = 0.0; //5 return m; } /** * Implement NR functions and methods */ namespace NR { /** * Constructor. Assign to nr if not null, else identity */ Matrix::Matrix(NRMatrix const *nr) { if (nr) { assign(nr->c); } else { set_identity(); } } /** * Multiply two matrices together */ Matrix operator*(Matrix const &m0, Matrix const &m1) { NR::Coord const d0 = m0[0] * m1[0] + m0[1] * m1[2]; NR::Coord const d1 = m0[0] * m1[1] + m0[1] * m1[3]; NR::Coord const d2 = m0[2] * m1[0] + m0[3] * m1[2]; NR::Coord const d3 = m0[2] * m1[1] + m0[3] * m1[3]; NR::Coord const d4 = m0[4] * m1[0] + m0[5] * m1[2] + m1[4]; NR::Coord const d5 = m0[4] * m1[1] + m0[5] * m1[3] + m1[5]; Matrix ret( d0, d1, d2, d3, d4, d5 ); return ret; } /** * Multiply a matrix by another */ Matrix &Matrix::operator*=(Matrix const &o) { *this = *this * o; return *this; } /** * Multiply by a scaling matrix */ Matrix &Matrix::operator*=(scale const &other) { /* This loop is massive overkill. Let's unroll. * o _c[] goes from 0..5 * o other[] alternates between 0 and 1 */ /* * for (unsigned i = 0; i < 3; ++i) { * for (unsigned j = 0; j < 2; ++j) { * this->_c[i * 2 + j] *= other[j]; * } * } */ NR::Coord const xscale = other[0]; NR::Coord const yscale = other[1]; NR::Coord *dest = _c; /*i=0 j=0*/ *dest++ *= xscale; /*i=0 j=1*/ *dest++ *= yscale; /*i=1 j=0*/ *dest++ *= xscale; /*i=1 j=1*/ *dest++ *= yscale; /*i=2 j=0*/ *dest++ *= xscale; /*i=2 j=1*/ *dest *= yscale; return *this; } /** * Return the inverse of this matrix. If an inverse is not defined, * then return the identity matrix. */ Matrix Matrix::inverse() const { Matrix d(0.0, 0.0, 0.0, 0.0, 0.0, 0.0); NR::Coord const det = _c[0] * _c[3] - _c[1] * _c[2]; if (!NR_DF_TEST_CLOSE(det, 0.0, NR_EPSILON)) { NR::Coord const idet = 1.0 / det; NR::Coord *dest = d._c; /*0*/ *dest++ = _c[3] * idet; /*1*/ *dest++ = -_c[1] * idet; /*2*/ *dest++ = -_c[2] * idet; /*3*/ *dest++ = _c[0] * idet; /*4*/ *dest++ = -_c[4] * d._c[0] - _c[5] * d._c[2]; /*5*/ *dest = -_c[4] * d._c[1] - _c[5] * d._c[3]; } else { d.set_identity(); } return d; } /** * Set this matrix to Identity */ void Matrix::set_identity() { NR::Coord *dest = _c; *dest++ = 1.0; //0 *dest++ = 0.0; //1 *dest++ = 0.0; //2 *dest++ = 1.0; //3 // translation *dest++ = 0.0; //4 *dest = 0.0; //5 } /** * return an Identity matrix */ Matrix identity() { Matrix ret(1.0, 0.0, 0.0, 1.0, 0.0, 0.0); return ret; } /** * */ Matrix from_basis(Point const x_basis, Point const y_basis, Point const offset) { Matrix const ret(x_basis[X], y_basis[X], x_basis[Y], y_basis[Y], offset[X], offset[Y]); return ret; } /** * Returns a rotation matrix corresponding by the specified angle (in radians) about the origin. * * \see NR::rotate_degrees * * Angle direction in Inkscape code: If you use the traditional mathematics convention that y * increases upwards, then positive angles are anticlockwise as per the mathematics convention. If * you take the common non-mathematical convention that y increases downwards, then positive angles * are clockwise, as is common outside of mathematics. */ rotate::rotate(NR::Coord const theta) : vec(cos(theta), sin(theta)) { } /** * Return the determinant of the Matrix */ NR::Coord Matrix::det() const { return _c[0] * _c[3] - _c[1] * _c[2]; } /** * Return the scalar of the descriminant of the Matrix */ NR::Coord Matrix::descrim2() const { return fabs(det()); } /** * Return the descriminant of the Matrix */ NR::Coord Matrix::descrim() const { return sqrt(descrim2()); } /** * Assign a matrix to a given coordinate array */ Matrix &Matrix::assign(Coord const *array) { assert(array != NULL); Coord const *src = array; Coord *dest = _c; *dest++ = *src++; //0 *dest++ = *src++; //1 *dest++ = *src++; //2 *dest++ = *src++; //3 *dest++ = *src++; //4 *dest = *src ; //5 return *this; } /** * Copy this matrix's value to a NRMatrix */ NRMatrix *Matrix::copyto(NRMatrix *nrm) const { assert(nrm != NULL); Coord const *src = _c; Coord *dest = nrm->c; *dest++ = *src++; //0 *dest++ = *src++; //1 *dest++ = *src++; //2 *dest++ = *src++; //3 *dest++ = *src++; //4 *dest = *src ; //5 return nrm; } /** * Copy this matrix's values to an array */ NR::Coord *Matrix::copyto(NR::Coord *array) const { assert(array != NULL); Coord const *src = _c; Coord *dest = array; *dest++ = *src++; //0 *dest++ = *src++; //1 *dest++ = *src++; //2 *dest++ = *src++; //3 *dest++ = *src++; //4 *dest = *src ; //5 return array; } /** * */ double expansion(Matrix const &m) { return sqrt(fabs(m.det())); } /** * */ double Matrix::expansion() const { return sqrt(fabs(det())); } /** * */ double Matrix::expansionX() const { return sqrt(_c[0] * _c[0] + _c[1] * _c[1]); } /** * */ double Matrix::expansionY() const { return sqrt(_c[2] * _c[2] + _c[3] * _c[3]); } /** * */ bool Matrix::is_translation(Coord const eps) const { return ( fabs(_c[0] - 1.0) < eps && fabs(_c[3] - 1.0) < eps && fabs(_c[1]) < eps && fabs(_c[2]) < eps ); } /** * */ bool Matrix::is_scale(Coord const eps) const { return ( (fabs(_c[0] - 1.0) > eps || fabs(_c[3] - 1.0) > eps) && fabs(_c[1]) < eps && fabs(_c[2]) < eps ); } /** * */ bool Matrix::is_rotation(Coord const eps) const { return ( fabs(_c[1]) > eps && fabs(_c[2]) > eps && fabs(_c[1] + _c[2]) < 2 * eps); } /** * */ bool Matrix::test_identity() const { return NR_MATRIX_DF_TEST_CLOSE(this, &NR_MATRIX_IDENTITY, NR_EPSILON); } /** * */ bool transform_equalp(Matrix const &m0, Matrix const &m1, NR::Coord const epsilon) { return NR_MATRIX_DF_TEST_TRANSFORM_CLOSE(&m0, &m1, epsilon); } /** * */ bool translate_equalp(Matrix const &m0, Matrix const &m1, NR::Coord const epsilon) { return NR_MATRIX_DF_TEST_TRANSLATE_CLOSE(&m0, &m1, epsilon); } /** * */ bool matrix_equalp(Matrix const &m0, Matrix const &m1, NR::Coord const epsilon) { return ( NR_MATRIX_DF_TEST_TRANSFORM_CLOSE(&m0, &m1, epsilon) && NR_MATRIX_DF_TEST_TRANSLATE_CLOSE(&m0, &m1, epsilon) ); } /** * A home-made assertion. Stop if the two matrixes are not 'close' to * each other. */ void assert_close(Matrix const &a, Matrix const &b) { if (!matrix_equalp(a, b, 1e-3)) { fprintf(stderr, "a = | %g %g |,\tb = | %g %g |\n" " | %g %g | \t | %g %g |\n" " | %g %g | \t | %g %g |\n", a[0], a[1], b[0], b[1], a[2], a[3], b[2], b[3], a[4], a[5], b[4], b[5]); abort(); } } } //namespace NR /* Local Variables: mode:c++ c-file-style:"stroustrup" c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +)) indent-tabs-mode:nil fill-column:99 End: */ // vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=99 :