#include #include <2geom/isnan.h> using NR::Point; /** Compute the L infinity, or maximum, norm of \a p. */ NR::Coord NR::LInfty(Point const &p) { NR::Coord const a(fabs(p[0])); NR::Coord const b(fabs(p[1])); return ( a < b || IS_NAN(b) ? b : a ); } /** Returns true iff p is a zero vector, i.e.\ Point(0, 0). * * (NaN is considered non-zero.) */ bool NR::is_zero(Point const &p) { return ( p[0] == 0 && p[1] == 0 ); } bool NR::is_unit_vector(Point const &p) { return fabs(1.0 - L2(p)) <= 1e-4; /* The tolerance of 1e-4 is somewhat arbitrary. NR::Point::normalize is believed to return points well within this tolerance. I'm not aware of any callers that want a small tolerance; most callers would be ok with a tolerance of 0.25. */ } NR::Coord NR::atan2(Point const p) { return std::atan2(p[NR::Y], p[NR::X]); } /** Returns a version of \a a scaled to be a unit vector (within rounding error). * * The current version tries to handle infinite coordinates gracefully, * but it's not clear that any callers need that. * * \pre a != Point(0, 0). * \pre Neither coordinate is NaN. * \post L2(ret) very near 1.0. */ Point NR::unit_vector(Point const &a) { Point ret(a); ret.normalize(); return ret; } NR::Point abs(NR::Point const &b) { NR::Point ret; for ( int i = 0 ; i < 2 ; i++ ) { ret[i] = fabs(b[i]); } return ret; } NR::Point snap_vector_midpoint (NR::Point p, NR::Point begin, NR::Point end, double snap) { double length = NR::L2(end - begin); NR::Point be = (end - begin) / length; double r = NR::dot(p - begin, be); if (r < 0.0) return begin; if (r > length) return end; double snapdist = length * snap; double r_snapped = (snap==0) ? r : floor(r/(snapdist + 0.5)) * snapdist; return (begin + r_snapped * be); } double get_offset_between_points (NR::Point p, NR::Point begin, NR::Point end) { double length = NR::L2(end - begin); NR::Point be = (end - begin) / length; double r = NR::dot(p - begin, be); if (r < 0.0) return 0.0; if (r > length) return 1.0; return (r / length); } NR::Point project_on_linesegment(NR::Point const p, NR::Point const p1, NR::Point const p2) { // p_proj = projection of p on the linesegment running from p1 to p2 // p_proj = p1 + u (p2 - p1) // calculate u according to "Minimum Distance between a Point and a Line" // see http://local.wasp.uwa.edu.au/~pbourke/geometry/pointline/ // Warning: projected points will not necessarily be in between the endpoints of the linesegments! if (p1 == p2) { // to avoid div. by zero below return p; } NR::Point const d1(p-p1); // delta 1 NR::Point const d2(p2-p1); // delta 2 double const u = (d1[NR::X] * d2[NR::X] + d1[NR::Y] * d2[NR::Y]) / (NR::L2(d2) * NR::L2(d2)); return (p1 + u*(p2-p1)); } /* Local Variables: mode:c++ c-file-style:"stroustrup" c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +)) indent-tabs-mode:nil fill-column:99 End: */ // vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=99 :