#ifndef SEEN_NR_POINT_H #define SEEN_NR_POINT_H /** \file * Cartesian point class. */ //#include //#include #include //#include #include #include //#include "round.h" #include "decimal-round.h" /// A NRPoint consists of x and y coodinates. /// \todo /// This class appears to be obsoleted out in favour of NR::Point. struct NRPoint { NR::Coord x, y; }; namespace NR { class Matrix; /// Cartesian point. class Point { public: inline Point() { _pt[X] = _pt[Y] = 0; } inline Point(Coord x, Coord y) { _pt[X] = x; _pt[Y] = y; } inline Point(NRPoint const &p) { _pt[X] = p.x; _pt[Y] = p.y; } inline Point(Point const &p) { for (unsigned i = 0; i < 2; ++i) { _pt[i] = p._pt[i]; } } inline Point &operator=(Point const &p) { for (unsigned i = 0; i < 2; ++i) { _pt[i] = p._pt[i]; } return *this; } inline Coord operator[](unsigned i) const { return _pt[i]; } inline Coord &operator[](unsigned i) { return _pt[i]; } Coord operator[](Dim2 d) const throw() { return _pt[d]; } Coord &operator[](Dim2 d) throw() { return _pt[d]; } /** Return a point like this point but rotated -90 degrees. (If the y axis grows downwards and the x axis grows to the right, then this is 90 degrees counter-clockwise.) **/ Point ccw() const { return Point(_pt[Y], -_pt[X]); } /** Return a point like this point but rotated +90 degrees. (If the y axis grows downwards and the x axis grows to the right, then this is 90 degrees clockwise.) **/ Point cw() const { return Point(-_pt[Y], _pt[X]); } /** \brief A function to lower the precision of the point \param places The number of decimal places that should be in the final number. */ inline void round (int places = 0) { _pt[X] = (Coord)(Inkscape::decimal_round((double)_pt[X], places)); _pt[Y] = (Coord)(Inkscape::decimal_round((double)_pt[Y], places)); return; } void normalize(); inline Point &operator+=(Point const &o) { for ( unsigned i = 0 ; i < 2 ; ++i ) { _pt[i] += o._pt[i]; } return *this; } inline Point &operator-=(Point const &o) { for ( unsigned i = 0 ; i < 2 ; ++i ) { _pt[i] -= o._pt[i]; } return *this; } inline Point &operator/=(double const s) { for ( unsigned i = 0 ; i < 2 ; ++i ) { _pt[i] /= s; } return *this; } inline Point &operator*=(double const s) { for ( unsigned i = 0 ; i < 2 ; ++i ) { _pt[i] *= s; } return *this; } Point &operator*=(Matrix const &m); inline int operator == (const Point &in_pnt) { return ((_pt[X] == in_pnt[X]) && (_pt[Y] == in_pnt[Y])); } friend inline std::ostream &operator<< (std::ostream &out_file, const NR::Point &in_pnt); private: Coord _pt[2]; }; /** A function to print out the Point. It just prints out the coords on the given output stream */ inline std::ostream &operator<< (std::ostream &out_file, const NR::Point &in_pnt) { out_file << "X: " << in_pnt[X] << " Y: " << in_pnt[Y]; return out_file; } } /* namespace NR */ #endif /* !SEEN_NR_POINT_H */ /* Local Variables: mode:c++ c-file-style:"stroustrup" c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +)) indent-tabs-mode:nil fill-column:99 End: */ // vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=99 :