/* * Routines for dealing with lines (intersections, etc.) * * Authors: * Maximilian Albert * * Copyright (C) 2007 authors * * Released under GNU GPL, read the file 'COPYING' for more information */ #ifndef SEEN_LINE_GEOMETRY_H #define SEEN_LINE_GEOMETRY_H #include "libnr/nr-point.h" #include "libnr/nr-point-fns.h" #include "libnr/nr-maybe.h" #include "glib.h" #include "display/sp-ctrlline.h" #include "vanishing-point.h" #include "document.h" #include "ui/view/view.h" namespace Box3D { class Line { public: Line(NR::Point const &start, NR::Point const &vec, bool is_endpoint = true); Line(Line const &line); virtual ~Line() {} Line &operator=(Line const &line); virtual NR::Maybe intersect(Line const &line); inline NR::Point direction () { return v_dir; } NR::Point closest_to(NR::Point const &pt); // returns the point on the line closest to pt friend inline std::ostream &operator<< (std::ostream &out_file, const Line &in_line); friend NR::Point fourth_pt_with_given_cross_ratio (NR::Point const &A, NR::Point const &C, NR::Point const &D, double gamma); double lambda (NR::Point const pt); inline NR::Point point_from_lambda (double const lambda) { return (pt + lambda * NR::unit_vector (v_dir)); } protected: void set_direction(NR::Point const &dir); inline static bool pts_coincide (NR::Point const pt1, NR::Point const pt2) { return (NR::L2 (pt2 - pt1) < epsilon); } NR::Point pt; NR::Point v_dir; NR::Point normal; NR::Coord d0; }; inline double determinant (NR::Point const &a, NR::Point const &b) { return (a[NR::X] * b[NR::Y] - a[NR::Y] * b[NR::X]); } std::pair coordinates (NR::Point const &v1, NR::Point const &v2, NR::Point const &w); bool lies_in_sector (NR::Point const &v1, NR::Point const &v2, NR::Point const &w); bool lies_in_quadrangle (NR::Point const &A, NR::Point const &B, NR::Point const &C, NR::Point const &D, NR::Point const &pt); std::pair side_of_intersection (NR::Point const &A, NR::Point const &B, NR::Point const &C, NR::Point const &D, NR::Point const &pt, NR::Point const &dir); double cross_ratio (NR::Point const &A, NR::Point const &B, NR::Point const &C, NR::Point const &D); double cross_ratio (VanishingPoint const &V, NR::Point const &B, NR::Point const &C, NR::Point const &D); NR::Point fourth_pt_with_given_cross_ratio (NR::Point const &A, NR::Point const &C, NR::Point const &D, double gamma); /*** For testing purposes: Draw a knot/node of specified size and color at the given position ***/ void create_canvas_point(NR::Point const &pos, double size = 4.0, guint32 rgba = 0xff00007f); /*** For testing purposes: Draw a line between the specified points ***/ void create_canvas_line(NR::Point const &p1, NR::Point const &p2, guint32 rgba = 0xff00007f); /** A function to print out the Line. It just prints out the coordinates of start point and direction on the given output stream */ inline std::ostream &operator<< (std::ostream &out_file, const Line &in_line) { out_file << "Start: " << in_line.pt << " Direction: " << in_line.v_dir; return out_file; } } // namespace Box3D #endif /* !SEEN_LINE_GEOMETRY_H */ /* Local Variables: mode:c++ c-file-style:"stroustrup" c-file-offsets:((innamespace . 0)(inline-open . 0)) indent-tabs-mode:nil fill-column:99 End: */ // vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4 :