/** * \file line-snapper.cpp * \brief LineSnapper class. * * Authors: * Diederik van Lierop * And others... * * Copyright (C) 1999-2007 Authors * * Released under GNU GPL, read the file 'COPYING' for more information */ #include "libnr/nr-values.h" #include "libnr/nr-point-fns.h" #include <2geom/geom.h> #include "line-snapper.h" #include "snapped-line.h" #include Inkscape::LineSnapper::LineSnapper(SPNamedView const *nv, NR::Coord const d) : Snapper(nv, d) { } void Inkscape::LineSnapper::_doFreeSnap(SnappedConstraints &sc, Inkscape::Snapper::PointType const &t, NR::Point const &p, bool const &f, std::vector &points_to_snap, std::list const &it) const { Inkscape::SnappedPoint s = SnappedPoint(p, NR_HUGE); /* Get the lines that we will try to snap to */ const LineList lines = _getSnapLines(p); // std::cout << "snap point " << p << " to: " << std::endl; for (LineList::const_iterator i = lines.begin(); i != lines.end(); i++) { NR::Point const p1 = i->second; // point at guide/grid line NR::Point const p2 = p1 + NR::rot90(i->first); // 2nd point at guide/grid line // std::cout << " line through " << i->second << " with normal " << i->first; g_assert(i->first != NR::Point(0,0)); // otherwise we'll have div. by zero because NR::L2(d2) = 0 // p_proj = projection of p on the grid/guide line running from p1 to p2 // p_proj = p1 + u (p2 - p1) // calculate u according to "Minimum Distance between a Point and a Line" // see http://local.wasp.uwa.edu.au/~pbourke/geometry/pointline/ NR::Point const d1(p-p1); // delta 1 NR::Point const d2(p2-p1); // delta 1 double const u = (d1[NR::X] * d2[NR::X] + d1[NR::Y] * d2[NR::Y]) / (NR::L2(d2) * NR::L2(d2)); NR::Point const p_proj(p1 + u*(p2-p1)); NR::Coord const dist = NR::L2(p_proj - p); //Store any line that's within snapping range if (dist < getDistance()) { _addSnappedLine(sc, p_proj, dist, i->first, i->second); // std::cout << " -> distance = " << dist; } // std::cout << std::endl; } } void Inkscape::LineSnapper::_doConstrainedSnap(SnappedConstraints &sc, Inkscape::Snapper::PointType const &/*t*/, NR::Point const &p, bool const &/*f*/, std::vector &/*points_to_snap*/, ConstraintLine const &c, std::list const &/*it*/) const { Inkscape::SnappedPoint s = SnappedPoint(p, NR_HUGE); /* Get the lines that we will try to snap to */ const LineList lines = _getSnapLines(p); for (LineList::const_iterator i = lines.begin(); i != lines.end(); i++) { /* Normal to the line we're trying to snap along */ NR::Point const n(NR::rot90(NR::unit_vector(c.getDirection()))); NR::Point const point_on_line = c.hasPoint() ? c.getPoint() : p; /* Constant term of the line we're trying to snap along */ NR::Coord const q0 = dot(n, point_on_line); /* Constant term of the grid or guide line */ NR::Coord const q1 = dot(i->first, i->second); /* Try to intersect this line with the target line */ Geom::Point t_2geom(NR_HUGE, NR_HUGE); Geom::IntersectorKind const k = Geom::line_intersection(n.to_2geom(), q0, i->first.to_2geom(), q1, t_2geom); NR::Point t(t_2geom); if (k == Geom::intersects) { const NR::Coord dist = L2(t - p); //Store any line that's within snapping range if (dist < getDistance()) { _addSnappedLine(sc, t, dist, c.getDirection(), t); } } } } /* Local Variables: mode:c++ c-file-style:"stroustrup" c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +)) indent-tabs-mode:nil fill-column:99 End: */ // vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4 :